Job design Identity

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to me SE provide the best of their creativity to design Viper and they somewhat succeeded in:
1- the job feels mostly different that focus on speed with tons of OGCD
2- Having 2 attacks that can start the combo and switching between them is genius move because of 2 swords
3- swapping to 2.5 GCD type of weapon is great way to reduce the stress + add double weaving OGCD (even though game netcode is horrible) still somewhat enjoyable.

let's just "imagine" if SE will rework jobs and provide identity to each job that can change how u play

imagine some job rework and how to make it feels different and interesting to play.

to me I have these lists:
1- Dark knight:
- should have hard sword swings with 3 second GCD apply slow movement while attacking to feel the impact of the swing.
- Uses Dark magic to OGCD attacks and mitigation which is focused more around shields that can reflect attacks also.

2- Scholar:
- apply a system that scholar can have multiple faeries and can summon them at the same time.
- Heal party by applying dots with fast spells.
- dots that can weaken target attacks + defense

3- Paladin:
- ability to switch stances between shield / sword / magic.
- Quick parry to boss attacks using shield.

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