Job Change Suggestions For Smn

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I know it has been said plenty of times over but smn in 14 doesn't feel like smn outside of demi phases.

I just wanted to share an idea I had if they seriously wanted to address this issue.

Smn currently feels like a bunch of conflicting ideas trying to work together. This is clearly due to how it was introduced tied to sch which has actively restricted how the job grows as archanist based skills inhibit how the job could be played.

The fact that this is acknowledged by yoshi in the way he will never release a dual job class again makes it disappointing that these two jobs haven't been fully separated yet.

For starters smn would need to be rereleased as a new job. Starting at a lv 50-60 point.

This would erase all of the archanist skills from the bar and allow smn to be smn.

So my idea for smn would be an aoe specialist of burst/buff/debuff-dot.

All smn spells would be aoe whether the focus is self target is or target a monster/ally

Smn skills:

I really liked how SE and yoshi has done pheonix and how it feels. So I wanted to run with this idea. Smn opener would start with a demi phase (which one depends on what level). The part that would be new is that carbuncle would now be considered a demi phase for smn. Also pheonix would no longer be a demi phase. Also OGCDs would be greatly reduced outside of role skills. Non demi skills outside of OGDC would not be available during demi phases

Carbuncle: OGCD Duration - 10 sec Summons carbuncle which allows the player to use 3 gcd spells only usable while carbuncle is up. Extends negative debuffs/dots by 10 sec cast by the smn. Upon ending grants 2 uses of "summoners favor" - think aether flow. This spell turns into bahamut upon use (lv 50).

Summoners Favor: "Passive" Allows instant cast of gcd smn spell and adds a debuff specific to the spell cast. Once all allowable uses are used unlocks next demi use.

All non demi phase spells that are gdc would combo with each other to empower them. This would encourage diversity in spell use. Also each non demi spell could have it's own debuff or dot, whichever balances easier. Additional note all debuff/dot skills would do the same damage further encouraging spell use to get empowered procs. buff skill or beneficial skills would do less damage.

Ifrit: GCD AOE Damage - Adds debuff or dot if summoners favor is active. Combo -empowered damage

Garuda: GCD AOE Damage - Adds debuff or dot if summoners favor is active. Combo -empowered damage

- continued below

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