There are too many "make one mistake and the whole party wipes" mechanics in this fight. For example, everyone fails the Active Time Event if just one person cannot do it. Also, if the tank forgets to use LB, everyone immediately dies as well. This fight is way overtuned compared to the 5.2 trial (which was Ruby Weapon). I know there are hardcore gamers out there smirking and thinking I'm such a bad player, thinking that this isn't a matter of overtuning and is a matter of me being bad. Just to prove you wrong, know that I cleared the Puppet's Bunker in the first day of the patch so I know what I'm doing. A trial shouldn't have so many instant party wipe mechanics. I think having instant death mechanics are fine but having the whole party just die? No.
There is a trend of this game becoming more and more hardcore and I'm not liking it. The 5.0 trial also had instant party wipe mechanics (the doom puddles). That one was more forgiving though because not all 8 people have to take a doom puddle so a few people can make a mistake and you can still clear. But now all 8 people have to know how to break free of the chains otherwise you wipe. That's just too far. If I wanted hardcore content I would be playing The Last of Us II. I'm playing FF14 for the story not to experience instant party wipe mechanics if just one person out of 8 don't know how to do it.
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There is a trend of this game becoming more and more hardcore and I'm not liking it. The 5.0 trial also had instant party wipe mechanics (the doom puddles). That one was more forgiving though because not all 8 people have to take a doom puddle so a few people can make a mistake and you can still clear. But now all 8 people have to know how to break free of the chains otherwise you wipe. That's just too far. If I wanted hardcore content I would be playing The Last of Us II. I'm playing FF14 for the story not to experience instant party wipe mechanics if just one person out of 8 don't know how to do it.
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