Issues With Machinist Design

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From pure gameplay perspective Machinist is above what we had before (4.x was a disaster), but multiple aspects of current design make absolutely no sense. I will describe what problems i see and try to offer some solutions.
I will also try to offer solution to Hypercharge because this is main complaint of many people about rotation of the job.

Heat Gauge:
1. Why there is no connection between main combo and Heat Gauge? Even if Heat Gauge is at 0, we are able to use Heated Actions. It's even funnier between 54 and 64 because only some actions are Heated. Absolutely no sense.

2. Heated Actions have way too wild animations. It's really silly that everything we do are sideflips, 360 noscope spins, or 720 backflips. And where are the bullets and gunshots? There is no gun in a gun wielding job. I know that Bard can get a little jumpy when you are blessed with good RNG, but basic actions have pretty normal animations.

3. Why Crossbow is related to Hypercharge? Technically it can be explained that Multitool is powered by heat, but its not, only Crossbow needs Hypercharge, everything else has its own cooldown. No sense here.
And while we are at Hypercharge - Flamethrower is not related to it at all. And we magically release flames from our gun, even though we have Multitool.

Battery Gauge:
4. I know it can be explained by gameplay mechanics that main combo and Hot Shot charge Battery Gauge, but i feel like it was slapped to just add something to the job and it can be simply replaced by cooldown on Automaton.
And i also feel like Turret should stay as separate summon, because it appears on all artworks (also Job Guide artwork) and even Deep Dungeon icon. It would add more variety to Machine part of the job.


I think that Machinist deserves something better, after 4 years since its introduction its still not properly designed. It really looks like it was quickly reworked just a moment before Job Action Trailer, because it has plenty of logical flaws. I would even say it deserves a rework from scratch.
But also lets not pretend that current iteration is an absolute disaster, it simply needs some adjustments.

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