When talking about job identity, are there any non-combat features/rewards you wish for?
This has been on my mind for a bit, and they are just silly little things that would have been nice if it’s a reality. These are not my main jobs at all but it would make leveling them rewarding imo.
It would be so great if:
1) DNC job quest rewarded a perpetual emote dance along with the capstone skill
2) PCT had a DoH element to it, the “easiest” to implement is probably allowing PCT to use DoH gears as glams
3) NIN has speed and fall damage buff, it would be nice if DRG could jump higher than other jobs. The benefit would not affect gameplay much, apart from jumping up some steps which other jobs can’t in the cities, or to take shortcuts in unexplored maps to the the sweet aether currents. It should be a job with great verticals.
The last part might be ‘unfair’ for jumping puzzles, but I think these kinds of buff can always be inactivated in zones like that, considering that NIN fleet of foot doesn’t work in Slice is Right (or does it?)
submitted by /u/Jeff_Boldglum
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This has been on my mind for a bit, and they are just silly little things that would have been nice if it’s a reality. These are not my main jobs at all but it would make leveling them rewarding imo.
It would be so great if:
1) DNC job quest rewarded a perpetual emote dance along with the capstone skill
2) PCT had a DoH element to it, the “easiest” to implement is probably allowing PCT to use DoH gears as glams
3) NIN has speed and fall damage buff, it would be nice if DRG could jump higher than other jobs. The benefit would not affect gameplay much, apart from jumping up some steps which other jobs can’t in the cities, or to take shortcuts in unexplored maps to the the sweet aether currents. It should be a job with great verticals.
The last part might be ‘unfair’ for jumping puzzles, but I think these kinds of buff can always be inactivated in zones like that, considering that NIN fleet of foot doesn’t work in Slice is Right (or does it?)
submitted by /u/Jeff_Boldglum
[link] [comments]
Continue reading...