Is It Bad To Design Raids Around Blind Prog?

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Some savage mechs are very creative and fun to solve but lose their luster when guides are out. Take E8S for example, Diamond Frost/Light Rampant/Icelit Dragonsong are cool puzzles with a myriad of solutions, but once solved, become an (although involved) muscle memory dance where you do the same thing gcd for gcd every pull. Same for E7S portals/tornado/towers, it's possible to clear without ever actually understanding why the strat is done the way it is, just stand in your assigned spots (I shamefully admit I did). These mechs are less fun when reduced to pure execution.

The world race blind prog groups deserve to have a fantastic gameplay experience, but they are also 1% of the playerbase at most, and the rest of the raid scene uses guides to put the content on farm ASAP, get their loot, and get out.

To keep the tier fresh, is it a good solution for raid mechs to be designed less as puzzles, and rely more on execution and player-created RNG? This could be done with random mechs that are very hard to execute, but are less punishing, so instead of insta-wiping, you can make clutch plays. Every pull would feel different.

submitted by /u/Kaguya_Tsuki
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