Gear progression has been an mmo standard since forever. Instead of having an average item level, would it be a better teacher to raise it? This would mean that it is impossible to queue while wearing a weapon+top/mish mash of accessories that don't fit your job. Most predominately seen during HW. Or, perhaps, all of your gear meeting the number.
Concern 1. Gatekeeping
Understandable, but EX and Savage should have a learning curve because they are supposed to be difficult in the first place. As for the MSQ, I think it's unfair to let the learning player continue to be inadequate and cause a DUTY FAILED because their gear makes it impossible to heal/clear DPS checks.
Concern 2. Acquisition
Let's take the players budget into consideration. Something from another mmo I liked was how selling gear was actually close in price to the cost of buying it. But very specifically items picked up in dungeons. If I have a piece of green gear, why shouldn't it be worth (and we'll go with a knife here) 5kg when my on level weapon could be 12k. I understand gil sinks are a problem, and to that, I'd like to hear some suggestions.
A personal preference of mine would be materia improving ilevel. Perhaps by 5 if stats are properly slotted and 10 in the case of pentamelded gear. This is just an idea I've had ever since learning how materia worked. I do not know if other mmos do it, or if it can be done. But it's a thought.
This thread is not a entirely a suggestion because I do not know how to integrate it, or how poor it could potentially fly over. However, I thought it was worth bringing up in the event of more complaints in regards to new content launching, cue grief over someone poorly geared.
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Concern 1. Gatekeeping
Understandable, but EX and Savage should have a learning curve because they are supposed to be difficult in the first place. As for the MSQ, I think it's unfair to let the learning player continue to be inadequate and cause a DUTY FAILED because their gear makes it impossible to heal/clear DPS checks.
Concern 2. Acquisition
Let's take the players budget into consideration. Something from another mmo I liked was how selling gear was actually close in price to the cost of buying it. But very specifically items picked up in dungeons. If I have a piece of green gear, why shouldn't it be worth (and we'll go with a knife here) 5kg when my on level weapon could be 12k. I understand gil sinks are a problem, and to that, I'd like to hear some suggestions.
A personal preference of mine would be materia improving ilevel. Perhaps by 5 if stats are properly slotted and 10 in the case of pentamelded gear. This is just an idea I've had ever since learning how materia worked. I do not know if other mmos do it, or if it can be done. But it's a thought.
This thread is not a entirely a suggestion because I do not know how to integrate it, or how poor it could potentially fly over. However, I thought it was worth bringing up in the event of more complaints in regards to new content launching, cue grief over someone poorly geared.
Continue reading...