Increasing Rarity Of Crafting Ingredients And Incorporating Expert Crafting

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Not only make things a bit more challenging and more time consuming to make with some risk involved, but also massively increasing the potency of the items. Finally giving us the ability to craft Green / Blue / Purple consumables.

No longer will items be obtained from tokens / scrips, such as platinum fish, highland cabbage, and workbench resin. Instead these items will be obtained from certain monsters around the world (There are too many cool monster designs that go mostly ignored), raids / extreme / savage / ultimates , big fishing, and gathering.

I think it would be really cool to not only make Green combat gear as we are now, but to go beyond that and give us the option to make some legendary stuff through a grindy task. I know this may not appeal to many, but I think hardcore crafters may like such an idea.

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