Improving Feel Of Play For Sch/whm

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Compared to AST’s smooth gameplay, SCH and WHM feel awkward - always chasing damage losses and lacking enough weave slots to play as efficiently as they can.
I’d like to make a few suggestions to resolve those issues.
Bear in mind; these changes are intended foremost to improve the feel-of-play for SCH/WHM, any buffs/nerfs are incidental and should not be considered in discussion.

Both:
Change cast times (but not recast times) from 2.5 to 2.3
With a shorter cast than recast time than cast time, chain casting Glares/Broils won’t come with the slight stutter of animation lock and slidecasting will be more forgiving.
SCH and WHM will feel smoother to play, like RDM (there’s a reason RDM cast times are 2.0).
The change will make clipping your GCD less inefficient, but the further changes I’m proposing will nullify that.

WHM:
Afflatus Misery will require only 2 lilies to cast (you can still store 3)
Assize becomes a 1.5s GCD (damage changed to compensate)

The Afflatus change will make them 1:1 with Glare casts, so weaving/moving is limited, but doesn’t come at a cost.
Advanced players can look for situations to burn unnecessary lilies outside of buffs to have an empowered Misery, so the skills aren’t worthless in 0 healing, 0 movement situation.
The assize change is mostly to remove the indecision between clipping assize or spending an afflatus on it. It also provides a single weave space and minor amount of movement.


SCH: (I will be referring to Eos/Selene as Lily)
Summon Seraph becomes a buff & particle effect, rather than replacing Lily.
All fairy heals are buffed by ~1.5x so their tooltip potencies are accurate.
Energy Drain becomes a 300 potency GCD
Ruin 2 is buffed to 250 potency.

Fairy responsiveness is a given, so not included.
Some of Seraph’s skill-eating woes come from the fact that she and Lily are separate entities, so unexecuted orders aren’t carried over when she is spawned/disappears. Changing her into a buff instead of separate entity straight up fixes that issue.
While never shown to the player, Lily’s skills are subject to her own, separate, pet scaling. In Shadowbringers, her skills are ~0.64x as effective as the SCH’s due to this pet scaling, and that pets don’t receive the bonus from having 1 of each role. Increasing their potency, or just changing her scaling to match the player’s (like Earthly Star’s matches) would make her skills feel a lot more impactful.
The energy drain & Ruin2 changes are twofold:
It reduces the opportunity cost of using Aetherflow heals from 230 to 50, making them a much more appealing option outside of Recitation.
It increases the amount of damage efficient weave slots, since casting ED currently removes 1 weave slot and SCH has a lot of oGCDs to weave (Summon Seraph + 2 consolations, recitation + Indom/Excog, SCH’s general reliance on more frequent but weaker oGCDs).

Thanks for reading!

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