Improve reactiveness of tank gameplay

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I was thinking of how we can improve tank reactiveness while playing other games as Mr yoshi ask us to do

There is a cool concept for attacks and mitigation in Monster Hunter stories 2

Which is type of attacks: strength / speed / technique

I find it simple and fun to play with so I though maybe this kind of system will work for tanks

It is cool if we have tank mitigations with a reason behind them

You can use strength mitigation for monsters that have slow but hard hitting attack or speed for high speed mobs or technique for more casters like mobs

That could reward tank with finisher that makes sense not just after using your 120 sec skill cooldown

Instead of having 3 or 4 mitigations that could do same thing but some have less effectiveness

This could be also for tank busters if you think about it.

What do you think?

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