I want to share my AST card system idea.
Basically, my idea is implementing DNC step and NIN mudra into AST card.
So the card effect change based on combination of card that we prepare.
Please read the description below for the explanation.
Astral Draw
Start playing card, granting yourself Astral Draw.
Change your damage spell into card (Malefic, Combust, Gravity -> Balance, Spear, Arrow)
1st card selected will be stored
2nd card selected will be burned to add additional effect to the hold card
Duration: 15 sec
Action Change into Play upon executing
Trigger delay of spell, card action, and play
Cooldown: 30 sec
Umbral Draw
Start playing card, granting yourself Umbral Draw.
Change your damage spell into card (Malefic, Combust, Gravity -> Bole, Spire, Ewer)
1st card selected will be stored
2nd card selected will be burned to add additional effect to the hold card
Action Change into Play upon executing
Trigger delay of spell, card action, and play
Cooldown: 30 sec
Play
Granting a buff to a party member based on a card that you stored
Recover 500 MP upon execution
Granting 1 stack of Arcana
Trigger delay of spell, card action, and play
Card Effect
Balance
As 1st card = 10% direct hit buff
As 2nd card = increase stored card potency to 150%
Spear
As 1st card = 10% critical buff
As 2nd card = Increase stored card buff duration by 200%
Arrow
As 1st card = 10% determination buff
As 2nd card = change stored card effect into AOE, but reduce card potency by 50%
Bole
As 1st card = 10% physical defence buff
As 2nd card = increase spread card potency by 150%
Spire
As 1st card = 10% magical defence buff
As 2nd card = Increase spread card buff duration by 200%
Ewer
As 1st card = 10% healing action increase
As 2nd card = change spread card effect into AOE, but reduce card potency by 50%
Normal card buff duration: 15 sec
Cooldown for all card action: 1 sec
Basically, I want AST card to have different effect and player are in control to choose the effect.
While preparing the card, we cannot execute any dps spell.
The damage loss during card preparation can be balanced by stronger/longer card effect.
The number here is still estimation so feel free to change or comment this concept.
Continue reading...
Basically, my idea is implementing DNC step and NIN mudra into AST card.
So the card effect change based on combination of card that we prepare.
Please read the description below for the explanation.
Astral Draw
Start playing card, granting yourself Astral Draw.
Change your damage spell into card (Malefic, Combust, Gravity -> Balance, Spear, Arrow)
1st card selected will be stored
2nd card selected will be burned to add additional effect to the hold card
Duration: 15 sec
Action Change into Play upon executing
Trigger delay of spell, card action, and play
Cooldown: 30 sec
Umbral Draw
Start playing card, granting yourself Umbral Draw.
Change your damage spell into card (Malefic, Combust, Gravity -> Bole, Spire, Ewer)
1st card selected will be stored
2nd card selected will be burned to add additional effect to the hold card
Action Change into Play upon executing
Trigger delay of spell, card action, and play
Cooldown: 30 sec
Play
Granting a buff to a party member based on a card that you stored
Recover 500 MP upon execution
Granting 1 stack of Arcana
Trigger delay of spell, card action, and play
Card Effect
Balance
As 1st card = 10% direct hit buff
As 2nd card = increase stored card potency to 150%
Spear
As 1st card = 10% critical buff
As 2nd card = Increase stored card buff duration by 200%
Arrow
As 1st card = 10% determination buff
As 2nd card = change stored card effect into AOE, but reduce card potency by 50%
Bole
As 1st card = 10% physical defence buff
As 2nd card = increase spread card potency by 150%
Spire
As 1st card = 10% magical defence buff
As 2nd card = Increase spread card buff duration by 200%
Ewer
As 1st card = 10% healing action increase
As 2nd card = change spread card effect into AOE, but reduce card potency by 50%
Normal card buff duration: 15 sec
Cooldown for all card action: 1 sec
Basically, I want AST card to have different effect and player are in control to choose the effect.
While preparing the card, we cannot execute any dps spell.
The damage loss during card preparation can be balanced by stronger/longer card effect.
The number here is still estimation so feel free to change or comment this concept.
Continue reading...