Immersion Breaking Mini-boss Music In Dungeons

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This is something that's bugged me for a really long time and I now feel like speaking up about it, but has anyone ever felt like the songs selected in the new endgame dungeons are kind of unfitting and out of place?

Let's take Amaurot as an excellent example of this. Nice story telling dungeon, really get's you moving, pumped up. You get this really beautiful track that is incredible to listen to and really sets the mood very well. Then you reach the mini-boss and you get unfitting boss music used all the way from ARR 2.X. Like, you're at the end of the story and everything hangs in the balance and we're listening to FATE music. In a dungeon like Amaurot, I think it would have set a much better tone if the dungeon music had continued to play all the way through until the dungeon's final boss.

I do not know what SE's metric is for where they decide to place certain Mini-Boss music at. I don't know if they even have one at all, but in story driven dungeons like Amaurot, it's not FATE music all the way from 2.X. I really want to encourage SE to consider more immersive mini-boss tracks when they make newer dungeons.


Also for reference, here is the music I am referring to:
(Possible Story Spoilers if you watch those videos)


Amaurot Theme: https://www.youtube.com/watch?v=YtxR97bgF-Q
Amaurot's Mini-Boss Music: https://www.youtube.com/watch?v=5hCwKNrT6Jg

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