Araius
Fatty Pirate
Hey all. For those who don't know already, I caved (yes, again) and am back to FFXI, this time in Galka form. I gave away Araius and don't feel like paying the $25 to transfer him off Bismarck because, frankly, I'm so done playing RDM. I do miss my 75 BLU, 100 Alch, gil, and completed missions/assaults though
Anyway, I'm posting because I've got a question regarding COR, my new main (and yes, the rumors are true...Galka pirates > *). I've been reading up as much as I can but I just want to confirm some things with Quick Draw with some of you experienced pirate-folk. It's my understanding that AGI is the only thing that affects QD accuracy, and MAB (and gun damage) is the only thing that affects QD damage.
Now, I took my 41 COR out to Besieged the other day, and to my shock, I was landing Fire Shot every single time, about 50% of them completely unresisted. Is that accuracy only for Light/Dark shot, then? Because those usually missed...did land 1 Dark Shot on a Qutrub...and Light Shot I've had miss on Fomors in the Aqueducts with no AGI gear to speak of. I suppose AGI could still affect resists of the other shots but...I was landing so many of them for 140+ damage on mobs WAY higher level than me, I'm beginning to question even that.
I'm also noticing there's a woeful lack of MAB gear for COR. It looks like, at least until I'm doing end-game Salvage-type stuff, I'm limited to Moldy Earring and...situationally....Bastokan/Republic Circlet....and that's it? That makes me a sad panda
One last thing, and this is probably a play-style question more than anything. I know the elemental staves (still 9 levels away yet) assist with QD damage....and possibly resist rate? Should I be switching between my Archer's Knife for bullets, and staves for QD? Seems like perhaps I fire off a few bullets until I get TP, use WS, and then swap to staff and QD...probably an expensive way to go about it, but maybe the best option as far as COR DD goes?
Anyway good to be back, I'll be seeing ya'll around I'm sure.
Also I'm still the real Ara :shades02:

Anyway, I'm posting because I've got a question regarding COR, my new main (and yes, the rumors are true...Galka pirates > *). I've been reading up as much as I can but I just want to confirm some things with Quick Draw with some of you experienced pirate-folk. It's my understanding that AGI is the only thing that affects QD accuracy, and MAB (and gun damage) is the only thing that affects QD damage.
Now, I took my 41 COR out to Besieged the other day, and to my shock, I was landing Fire Shot every single time, about 50% of them completely unresisted. Is that accuracy only for Light/Dark shot, then? Because those usually missed...did land 1 Dark Shot on a Qutrub...and Light Shot I've had miss on Fomors in the Aqueducts with no AGI gear to speak of. I suppose AGI could still affect resists of the other shots but...I was landing so many of them for 140+ damage on mobs WAY higher level than me, I'm beginning to question even that.
I'm also noticing there's a woeful lack of MAB gear for COR. It looks like, at least until I'm doing end-game Salvage-type stuff, I'm limited to Moldy Earring and...situationally....Bastokan/Republic Circlet....and that's it? That makes me a sad panda

One last thing, and this is probably a play-style question more than anything. I know the elemental staves (still 9 levels away yet) assist with QD damage....and possibly resist rate? Should I be switching between my Archer's Knife for bullets, and staves for QD? Seems like perhaps I fire off a few bullets until I get TP, use WS, and then swap to staff and QD...probably an expensive way to go about it, but maybe the best option as far as COR DD goes?
Anyway good to be back, I'll be seeing ya'll around I'm sure.
Also I'm still the real Ara :shades02: