We've likely had this discussion or topic before, but I think there is merit to making another thread on the subject since a lot of folks currently feel that the Jobs and their respective categories feel too similar and homogenized. As such, to revive a once-unique Job or introduce a new one, what would you create if you were given the chance?
Personally I'd introduce a Melee Support around Green Mage with a two-handed Hammer and melee-ranged buff applications and debuff applications with a reverse-Rescue feature that can smash a player out of harm's way while you take their place and gain a shield from it. Although I could see a lot of GRNs abusing it just to horse around with someone and get a shield anyway, it's a familiar trope that goes back as far as healers abusing their Rescues or mistakenly killing someone while attempting to save them. That's what I'd start with.
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Personally I'd introduce a Melee Support around Green Mage with a two-handed Hammer and melee-ranged buff applications and debuff applications with a reverse-Rescue feature that can smash a player out of harm's way while you take their place and gain a shield from it. Although I could see a lot of GRNs abusing it just to horse around with someone and get a shield anyway, it's a familiar trope that goes back as far as healers abusing their Rescues or mistakenly killing someone while attempting to save them. That's what I'd start with.
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