Intro: I haven't used the OF in years, but I figured I'd give it a try in an attempt to suggest some changes to Frontline. I know we're on the cusp of big PVP changes in 7.1 and 7.2, but I'm not confident everything will be addressed by the dev team. But, these issues being given more attention could lead to the devs addressing them in the future, so I think it is still a worthwhile effort to discuss them here. I got into Frontline PVP around the end of A Realm Reborn and became a regular starting with Shatter's arrival in Heavensward, so I've played through all iterations of the Frontline maps and all iterations of the PVP toolkit and have played 15,000+ Frontline matches across NA, EU, and JP.
The following issues and suggested fixes will address balance, map designs, and the objectives that contribute to win conditions in each map. In regards to the balance/adjustments, I am keeping in mind that they must first and foremost not break the balance of Crystalline Conflict as it is the dev's primary focus. Though truthfully I wish this was not the case, I tried to remain realistic with these adjustments in order to not disrupt CC's competitive balance. Please note, this only considers Ranked/Casual/Light Party CC in which job stacking is NOT allowed. My adjustments do not take into consideration custom CC matches with job stacking as that is just an unrealistic task to balance around.
This is not a comprehensive list, and I know others will have issues they'd like to see addressed, but I wanted to get the ball rolling. Also, I'm not suggesting any individual skill/tool fix or adjustment, just broad strokes fixes that would apply to all or most jobs, as I feel like these would largely solve the balance issues, whereas small, job specific adjustments (ie delete Salted Earth) are merely symptomatic fixes that do not actually remedy the true cause of the balance issues (some of which are listed below.
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The following issues and suggested fixes will address balance, map designs, and the objectives that contribute to win conditions in each map. In regards to the balance/adjustments, I am keeping in mind that they must first and foremost not break the balance of Crystalline Conflict as it is the dev's primary focus. Though truthfully I wish this was not the case, I tried to remain realistic with these adjustments in order to not disrupt CC's competitive balance. Please note, this only considers Ranked/Casual/Light Party CC in which job stacking is NOT allowed. My adjustments do not take into consideration custom CC matches with job stacking as that is just an unrealistic task to balance around.
This is not a comprehensive list, and I know others will have issues they'd like to see addressed, but I wanted to get the ball rolling. Also, I'm not suggesting any individual skill/tool fix or adjustment, just broad strokes fixes that would apply to all or most jobs, as I feel like these would largely solve the balance issues, whereas small, job specific adjustments (ie delete Salted Earth) are merely symptomatic fixes that do not actually remedy the true cause of the balance issues (some of which are listed below.
Continue reading...