So I think most of us prefer the idea of the tank dash-ins being different rather than all being homogenized as they are currently (save for onslaught). My idea for it is that Dark Knight's plunge should remain as is. Paladin's should have the damage removed entirely and be usable on teammates as well as the boss for pure mobility. Gunbreaker shouldn't have a dash-in, instead opting for the ability to use their melee abilities at range for either a limited duration or a certain number of GCD's. What to do with Onslaught I sadly have no idea as making it gauge efficient and giving it a longer cooldown makes it to similar to upheaval.
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