Ideas for new Frontline modes

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Hi all,

I want to suggest an idea I was having for a new Frontline map.
This is not me saying the existing maps are bad and I want to flag that my idea still needs work :)

The mode is called something like "The Caves of Cutters Cry (Protect)". It's a map with lots of nooks and crannies, tunnels, a labyrinth of sort with several larger open spaces for the alliances to battle it out.
At the start of the match, 1-3 players in each alliance get marked. This is visible to everyone, maybe even visible on the map. If an enemy team kills these marked players, they get points. If the marked player survives for ~2 min, their team gets points. After ~2 min, the still-existing markers disappear and new players get marked. This goes on until one team reaches the winning point number.

It would be cool if marked players could work with their team to lure enemies into narrow hallways, and then ambush. Or a marked player could try to lure members of enemy teams on a goose chase, while the rest of the team engages the enemy to get kills. Teams could move in groups to protect their marked players. Players are encouraged to engage and learn the advantages of the map and their job to protect/evade.

What do you think? What other ideas are you having for different Frontline maps/modes?

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