Idea: Merit System

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I don't know if anyone came up with this already, but here goes anyways.

I was just thinking of an idea to introduce a job specialist system for battle classes similar to crafter specialists, and inspired by merits in FF11 and/or talents in WoW.

This system would be active from level 80 onwards and would allow us to specialize in one job only, having to exchange a good amount of the latest tomestones (maybe 1500) that cap a 450 per week, for an item that after using it, resets all your merits so you can relocate them. This would avoid changing them constantly as you'd have to prioritise if you want to spend tomes in gear, weapons, mats or merit reset.
How do you gain merits? Everytime you max a job to 80, and at completion of the relevant final job quest, one guaranteed reward will be a merit point. When you complete all jobs and their quests, together with the Amaro mount, you'd get an extra quest with lets say 3 merit points rewarded.
Now, what can you merit?
You can't merit role skills such as swift cast, rampart etc, and you can't merit stances such as iron will.
You can merit weaponskills, healing spells, damage spells and certain abilities.
Let's imagine you can merit healing spells up to three times with an increase of 3% potency every time, damage spells another 3 levels with 3% increase, weapons kills can merit two levels for also 3%. Just an example. And not all spells or all weaponskills, maybe the last part of a combo or the Dot potency.
The goal is to have people stand out a bit with their specialisation, have a scholar maybe fully merited on galvanize, partnered with an astro or whm that has merits in quicker casting, again, just an example.
And the point of getting merits by levelling other jobs you won't touch again is mainly to at least have a basic knowledge of other classes so you can do your own more efficiently (I know this doesn't really work now but hey, one more try).
What happens after ShB when we get a new expansion and a level cap increase to 90? Merits get an upgrade too. Let's be generous and up each category for additional 2 levels?
Level 80: galvanize potency increase by 3% each level 1/3
Level 90: galvanize potency increase by 3% each level 1/5

I'm not a programmer so I can't judge the balancing and impact it would have, but I find it quiet interesting as an idea, and it could work in FF14. What do you guys think?

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