The Changes to Dragoon Since Shadow Bringers has caused an issue with the job.
Currently you have to delay your buffs by 1 GCD in order to line up with raid buffs.
The reason is : The removal of Heavy Thrust.
Heavy Thrust was an ability that was used before the Chaos Thrust rotation, and because it was removed Dragoons Burst has shifted forward 1 GCD, causing this weird miss-alignment with the majority of jobs Buffs, Causing you to use Battle-Litany After Chaos Thrust, (unless you potion Before the pull)
Now the Rotation used to start and end with Heavy Thrust Before but now since it ends with Either and Claw and Wheeling, it makes the rotation longer at the end then it was at the front before, Making it impossible to throw up Battle Litany before Chaos Thrust unless you Triple Weave.
Is there any Possible way DRG's Aura can give it a damage increase but decrease its attack speed? I'd love to see that instead of Dragoon Fighting against itself Clipping that its clipping can be remedied by say making its attack speed 3 seconds a GCD or something. it already increases the damage of High-Jump / Spineshatter Dive, It seems like something that would be sorta QOL considering Dragoons buffing right away doesn't match the window of everyone Elses buffs, (you must buff after 2 GCD's otherwise everything else doesnt match.) I think it would make an Interesting instead of having to hold your buffs until later another interesting effect of this is that it allows GCD Abilities To line up oGCDs better decreasing the random skill-speed thresholds causing clipping and reverse clipping of oGCDs.
Before everyone like "This won't work this is stupid its fine the way it is, etc"
Just try looking at it objectively; there is ways to make it so DRG isn't made "Easy-mode" By Adding Positional attacks to all the attacks At least this solves the issues of Clipping while not effecting DRG's DPS in a major way Besides shifting DPS more over to the OGCDs then combo abilities. which is the central focus of Dragoon as a job anyways the ultimate benefit is all dragoon's abilities round into 3, currently right now your forced to use 2.45-2.5GCD and this has persisted for dragoon always unfortunately.
I'm not advocating for them to buff dragoon - just giving objective feed-back on it's overall design - The biggest issue that the job has been having aligning with raid buffs ever since Stormblood is the fact that Power Surge was removed, Before Power Surge was a buff that was used right away before a potion was used.
I think it would be a solution to fix Clipping, Don't get all mad for just suggesting though. Thanks.
Continue reading...
Currently you have to delay your buffs by 1 GCD in order to line up with raid buffs.
The reason is : The removal of Heavy Thrust.
Heavy Thrust was an ability that was used before the Chaos Thrust rotation, and because it was removed Dragoons Burst has shifted forward 1 GCD, causing this weird miss-alignment with the majority of jobs Buffs, Causing you to use Battle-Litany After Chaos Thrust, (unless you potion Before the pull)
Now the Rotation used to start and end with Heavy Thrust Before but now since it ends with Either and Claw and Wheeling, it makes the rotation longer at the end then it was at the front before, Making it impossible to throw up Battle Litany before Chaos Thrust unless you Triple Weave.
Is there any Possible way DRG's Aura can give it a damage increase but decrease its attack speed? I'd love to see that instead of Dragoon Fighting against itself Clipping that its clipping can be remedied by say making its attack speed 3 seconds a GCD or something. it already increases the damage of High-Jump / Spineshatter Dive, It seems like something that would be sorta QOL considering Dragoons buffing right away doesn't match the window of everyone Elses buffs, (you must buff after 2 GCD's otherwise everything else doesnt match.) I think it would make an Interesting instead of having to hold your buffs until later another interesting effect of this is that it allows GCD Abilities To line up oGCDs better decreasing the random skill-speed thresholds causing clipping and reverse clipping of oGCDs.
Before everyone like "This won't work this is stupid its fine the way it is, etc"
Just try looking at it objectively; there is ways to make it so DRG isn't made "Easy-mode" By Adding Positional attacks to all the attacks At least this solves the issues of Clipping while not effecting DRG's DPS in a major way Besides shifting DPS more over to the OGCDs then combo abilities. which is the central focus of Dragoon as a job anyways the ultimate benefit is all dragoon's abilities round into 3, currently right now your forced to use 2.45-2.5GCD and this has persisted for dragoon always unfortunately.
I'm not advocating for them to buff dragoon - just giving objective feed-back on it's overall design - The biggest issue that the job has been having aligning with raid buffs ever since Stormblood is the fact that Power Surge was removed, Before Power Surge was a buff that was used right away before a potion was used.
I think it would be a solution to fix Clipping, Don't get all mad for just suggesting though. Thanks.
Continue reading...