Traveling around acquiring skills is by far funner then hitting some arbitrary level and being given something as if a token gesture. The amount of people I've met just going after one dungeon skill and it snowballing into doing more or just helping the other get spells you already have is far more than I've met just doing random roulettes with people who maybe say one thing in the start and never again.
The skills don't magically disappear when you get downleveled and this alone makes blue parties feel different and great. I have seen people well above me in skill level, and asked them what they were doing, just being able to see how well it works has made me reconsider some of my spell choices and encouraged me to run different dungeons to find these skills. Skills have different flavors that essentially do the same thing in the open world with different quirks. The elemental weaknesses are back in limited form.
I wish many of these blue features could be used for other classes.
One of the biggest arguments against the elemental wheel was black mage's extremely limited skill set that would potentially lock them out of content but that wou;dn't be a problem with a spellbook like this.
Summoners could have every pet they desired, or just one or two they feel like they could need, they could choose to focus on dots, or just ruin spam.
Samurai could actually feel like a ronin traveling the lands looking for opponents to defeat to gain skills.
Blue mage is the only class thus far that feels like a final fantasy class to me since ARR launched and left 1.0 behind and it saddens me greatly that the current paradigm is unlikely to change.
Continue reading...
The skills don't magically disappear when you get downleveled and this alone makes blue parties feel different and great. I have seen people well above me in skill level, and asked them what they were doing, just being able to see how well it works has made me reconsider some of my spell choices and encouraged me to run different dungeons to find these skills. Skills have different flavors that essentially do the same thing in the open world with different quirks. The elemental weaknesses are back in limited form.
I wish many of these blue features could be used for other classes.
One of the biggest arguments against the elemental wheel was black mage's extremely limited skill set that would potentially lock them out of content but that wou;dn't be a problem with a spellbook like this.
Summoners could have every pet they desired, or just one or two they feel like they could need, they could choose to focus on dots, or just ruin spam.
Samurai could actually feel like a ronin traveling the lands looking for opponents to defeat to gain skills.
Blue mage is the only class thus far that feels like a final fantasy class to me since ARR launched and left 1.0 behind and it saddens me greatly that the current paradigm is unlikely to change.
Continue reading...