One of the biggest balancing issues with AST seemed to stem from its unique ability(among the Healers) to flat out increase damage. While I can only wonder how removing this ability would affect the long-term perception of AST, I would personally prefer the RNG system with varied buffs to play with minus the DPS buff.
I couldn't care less about DPS numbers; as a Healer I should be responsible for keeping my team alive and the battle in our favor. DPS should be the responsibility of its assigned role and should a DPS need a buff to contribute effectively, then I'd rather not be their crutch.
By taking away the 'best' card, maybe the other buffs could be better appreciated as being the 'best' in a given situation. At the very least it'd stave off the parse junkies fishing for all meta play, all the time.
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I couldn't care less about DPS numbers; as a Healer I should be responsible for keeping my team alive and the battle in our favor. DPS should be the responsibility of its assigned role and should a DPS need a buff to contribute effectively, then I'd rather not be their crutch.
By taking away the 'best' card, maybe the other buffs could be better appreciated as being the 'best' in a given situation. At the very least it'd stave off the parse junkies fishing for all meta play, all the time.
Continue reading...