Announcement Showcase Highlights:
- Expansion is called Endwalker
- New classes are a healer and a melee dps
- Healer class is Sage, a barrier healer, with a FFXIV unique weapon called Nouliths
- SE wants two pure healers and two barrier healers, AST is gonna be reworked to be more a pure healer, with SCH and Sage being barrier healers
- Sage is able to temporarily augment their own magic abilities
- Alphinaud takes on the Sage class in 6.0
- Unlocked in Limsa Lominsa
- Melee dps class will be revealed in the May fan festival, speculated to be Necromancer
- Endwalker will be the final story in the Zodiark/Hydaelyn saga
- The story is planned to be started and completed in 6.0, but this is not the final expansion
- 6.1 will have an entirely new story that is separate from the Zodiark/Hydaelyn saga
- YoshiP is not leaving the project team, considers the game his life project
- 6.0 will involve journey to the Moon
- Fandaniel is not the last boss, hides a secret not disclosed yet
- New level cap of 90
- Massive new areas, on the same scale as ShB
- New city Radz-At-Han, seems to be based on Indian architecture/culture, located in Thavnair
- Entirety of the island of Thavnair will be accessible
- Garlemald will become accessible, appears completely rundown and partially destroyed
- New beast tribes will become available
- The Matanga, the Arkasodara tribe, race of giant two-legged elephants
- Hinted at a beast tribe on the Moon?
- New enemy teased: Anima, from FFX
- Original FFX designer for Anima created a new design specifically for FFXIV
- New dungeons
- New high-end raid, Eden is concluded
- Raid is called Pandaemonium (Lahabrea is back?)
- Completely original story for the raid
- New alliance raid
- Completely original story for the alliance raid
- Centers on a piece of Eorzean lore that has remained a mystery
- New small-scale pvp mode
- Will be more casual, with no role restrictions
- New reward system for pvp mode, not focused on gear
- New side quests, role quests, crafter quests, and gatherer quests
- 5 different types of role quests rather than 4
- Tank, healer, ranged physical dps, melee physical dps, and magic dps
- New gear and recipes
- Trust system update: Estinien will be able to join you
- New types of duties/activities to take part in
- Gold Saucer update: Details will be revealed in the future
- New content: Island Sanctuary
- Not limited to just crafters and gatherers
- Can raise animals and cultivate land of a deserted island
- Can sell what you produce and can allow your minions to roam free on the land
- Players can view the Ishgardian residential district at the start of 6.0
- Housing will not become available until 6.1
- May not resemble the Firmament exactly, but the Firmament will give a good idea of what the residential district will look like
- Battle system adjustments
- Downscaling values: This does not mean that players are getting weaker, just that numbers used will be getting smaller
- Calculations were causing overflows, resulting in bugs
- Calculations for enmity reaching their limits, could stack overflow from max enmity to 0 enmity
- Flying text becoming lengthy
- Enemy HP is becoming monstrously high
- Highest HP pool for bosses in 5.5 is 440,000,000 HP
- Difference in values from levels 51 to 80 will be reduced
- Trying to create a smoother, linear transition in stats throughout levels
- Maximum damage per attack will be reduced
- Will maintain same progression feeling from 81-90 that has existed in other expansions
- Experience points will also be reduced, as well as experience needed to level
- Will still the same, just with smaller numbers
- Enemy HP and damage dealt will be reduced
- Undersized parties might be more difficult
- Damage reduction example: 530 BLM using Fire 4 with no crit/direct hit deals about 50k damage, this will become about 10k damage. Ratio of damage to enemy health will stay the same
- Removing belts from game
- Belts will no longer be equippable in 6.0
- Equipped belts will be unequipped and given to calamity salvagers for safekeeping
- Includes retainers, all will be done automatically for players
- Materia should be removed ahead of time, before patch 6.0
- Belts will no longer be available for drops in duties or item exchanges
- 35 slots allocated to belts in armoury chest will be reallocated, 15 slots will be given to primary weapons for a total of 50 slots, another 15 to rings for a total of 50 slots, the rest will be held in reserve
- New system: Data center travel
- There will be restrictions, maybe more than world visits, but will allow players to temporarily travel to other data centers
- FFXIV for PS5 open beta begins Tuesday, April 13, 2021
- 5.5 update releases same day
- PS5 version will have 4k and 2k modes available
- PS4 players can upgrade to the PS5 version at no extra cost, monthly subscription will still be required
- More information about the open beta will be revealed at a later date
- FFXIV digital fan festival will take place on May 15 and 16
- Details on how to tune in will be announced at a later date
- The stream/concert will be available for free in its entirety
- Those that do pay will receive a unique mount, the lunar whale, an 8 seater mount and three minions: Edge, Rosa, and Rydia
submitted by /u/Zutraxsi
[link] [comments]
Continue reading...
- Expansion is called Endwalker
- New classes are a healer and a melee dps
- Healer class is Sage, a barrier healer, with a FFXIV unique weapon called Nouliths
- SE wants two pure healers and two barrier healers, AST is gonna be reworked to be more a pure healer, with SCH and Sage being barrier healers
- Sage is able to temporarily augment their own magic abilities
- Alphinaud takes on the Sage class in 6.0
- Unlocked in Limsa Lominsa
- Melee dps class will be revealed in the May fan festival, speculated to be Necromancer
- Endwalker will be the final story in the Zodiark/Hydaelyn saga
- The story is planned to be started and completed in 6.0, but this is not the final expansion
- 6.1 will have an entirely new story that is separate from the Zodiark/Hydaelyn saga
- YoshiP is not leaving the project team, considers the game his life project
- 6.0 will involve journey to the Moon
- Fandaniel is not the last boss, hides a secret not disclosed yet
- New level cap of 90
- Massive new areas, on the same scale as ShB
- New city Radz-At-Han, seems to be based on Indian architecture/culture, located in Thavnair
- Entirety of the island of Thavnair will be accessible
- Garlemald will become accessible, appears completely rundown and partially destroyed
- New beast tribes will become available
- The Matanga, the Arkasodara tribe, race of giant two-legged elephants
- Hinted at a beast tribe on the Moon?
- New enemy teased: Anima, from FFX
- Original FFX designer for Anima created a new design specifically for FFXIV
- New dungeons
- New high-end raid, Eden is concluded
- Raid is called Pandaemonium (Lahabrea is back?)
- Completely original story for the raid
- New alliance raid
- Completely original story for the alliance raid
- Centers on a piece of Eorzean lore that has remained a mystery
- New small-scale pvp mode
- Will be more casual, with no role restrictions
- New reward system for pvp mode, not focused on gear
- New side quests, role quests, crafter quests, and gatherer quests
- 5 different types of role quests rather than 4
- Tank, healer, ranged physical dps, melee physical dps, and magic dps
- New gear and recipes
- Trust system update: Estinien will be able to join you
- New types of duties/activities to take part in
- Gold Saucer update: Details will be revealed in the future
- New content: Island Sanctuary
- Not limited to just crafters and gatherers
- Can raise animals and cultivate land of a deserted island
- Can sell what you produce and can allow your minions to roam free on the land
- Players can view the Ishgardian residential district at the start of 6.0
- Housing will not become available until 6.1
- May not resemble the Firmament exactly, but the Firmament will give a good idea of what the residential district will look like
- Battle system adjustments
- Downscaling values: This does not mean that players are getting weaker, just that numbers used will be getting smaller
- Calculations were causing overflows, resulting in bugs
- Calculations for enmity reaching their limits, could stack overflow from max enmity to 0 enmity
- Flying text becoming lengthy
- Enemy HP is becoming monstrously high
- Highest HP pool for bosses in 5.5 is 440,000,000 HP
- Difference in values from levels 51 to 80 will be reduced
- Trying to create a smoother, linear transition in stats throughout levels
- Maximum damage per attack will be reduced
- Will maintain same progression feeling from 81-90 that has existed in other expansions
- Experience points will also be reduced, as well as experience needed to level
- Will still the same, just with smaller numbers
- Enemy HP and damage dealt will be reduced
- Undersized parties might be more difficult
- Damage reduction example: 530 BLM using Fire 4 with no crit/direct hit deals about 50k damage, this will become about 10k damage. Ratio of damage to enemy health will stay the same
- Removing belts from game
- Belts will no longer be equippable in 6.0
- Equipped belts will be unequipped and given to calamity salvagers for safekeeping
- Includes retainers, all will be done automatically for players
- Materia should be removed ahead of time, before patch 6.0
- Belts will no longer be available for drops in duties or item exchanges
- 35 slots allocated to belts in armoury chest will be reallocated, 15 slots will be given to primary weapons for a total of 50 slots, another 15 to rings for a total of 50 slots, the rest will be held in reserve
- New system: Data center travel
- There will be restrictions, maybe more than world visits, but will allow players to temporarily travel to other data centers
- FFXIV for PS5 open beta begins Tuesday, April 13, 2021
- 5.5 update releases same day
- PS5 version will have 4k and 2k modes available
- PS4 players can upgrade to the PS5 version at no extra cost, monthly subscription will still be required
- More information about the open beta will be revealed at a later date
- FFXIV digital fan festival will take place on May 15 and 16
- Details on how to tune in will be announced at a later date
- The stream/concert will be available for free in its entirety
- Those that do pay will receive a unique mount, the lunar whale, an 8 seater mount and three minions: Edge, Rosa, and Rydia
submitted by /u/Zutraxsi
[link] [comments]
Continue reading...