I, much to the chagrin of many, go back quite a ways with the MMOs.
And I recall an "out of nowhere" JP-based showcase for XI where they basically blew the lid off of XI with Abyssea, an (incremental) level cap increase to 99...
Consider the following:
* The game is Free To Play 1-60, within some limitations.
* 1-70 has become a joke -- and really, all of it on the crafting and gathering end 1-80 could be said the same way (for example, when you finish the 70 quest and start ShB crafter/gatherer, that quest gets you an entire level).
* There has been a move (since, I want to say, about 4.3) to stiffen the game rather significantly, especially in 24-man and up content.
The explanation given for Abyssea in XI was that the game was now going to try to cater to the high-level content player, etc.
Are we about to have our Abyssea moment on Friday? And wouldn't that probably mean more "mitigation efforts" on the number of high-level players (running MSQ dungeons for clears in Trusts, etc.)?
Thoughts...
Continue reading...
And I recall an "out of nowhere" JP-based showcase for XI where they basically blew the lid off of XI with Abyssea, an (incremental) level cap increase to 99...
Consider the following:
* The game is Free To Play 1-60, within some limitations.
* 1-70 has become a joke -- and really, all of it on the crafting and gathering end 1-80 could be said the same way (for example, when you finish the 70 quest and start ShB crafter/gatherer, that quest gets you an entire level).
* There has been a move (since, I want to say, about 4.3) to stiffen the game rather significantly, especially in 24-man and up content.
The explanation given for Abyssea in XI was that the game was now going to try to cater to the high-level content player, etc.
Are we about to have our Abyssea moment on Friday? And wouldn't that probably mean more "mitigation efforts" on the number of high-level players (running MSQ dungeons for clears in Trusts, etc.)?
Thoughts...
Continue reading...