How would you *fix* battle content?

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Just give a simple list of like 5 things. Try to explain them in a single paragraph.
I'll start:
  1. Some form of job "specialization system" to give jobs identity.

    White Mage could specialize into Green Mage or Illusionist OR stay as White Mage.
    choosing either one would give you 2 abilities that are highly specific to situations, but do not add damage,or more heals or mitigation.

  2. Give battle mechanics interactive elements.

    I'm not talking about "carry this object to the right spot". What i love about action oriented gameplay is that I can go infront of another player for example and put up my shield and stop them from taking the damage.

  3. Bring the entire overworld new battle content beyond FATE's.

    FATE's are ok, but should be adjusted to always give bicolor gemstones regardless of the zone. But beyond that the game needs additional overworld battle content across all regions.

  4. Remove survivabilty (self-heals & maybe some mitigation) from Tanks.

    For one it ALWAYS feels bad when the healer dies in a dungeon and the Tank keeps going.
    Not only to waste time, but also to showoff how healers are not a necessity at all.

  5. Make gear progression more meaningful.

    Not directly battle content, but I think for those who enjoy the overworld exploration, raiding or dungeon farming, there should be gear that corresponds to each battle type content. Maybe by giving raid gear, raid specific armor skills, overworld gear, overworld specific armorskills etc. nothing crazy, but like "run faster in overworld".

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