TL;DR - SCH gets Ruin IV-esque stacks for current non-damaging Aetherflow abilities.
Balance dependent on how many maximum stacks you allow. Probably 6 or 9.
I was talking to a friend and trying to decide whether to go AST or SCH for Ucob considering that we only had access to our level 70 kit.
After spit balling for a few minutes and comparing kits I realized once again (even though I thought I knew how bad it was) how punished SCH is for using their healing/support Aetherflow skills.
This came to me when I realized that even though AST has higher on demand shielding(1GCD+1oGCD(60CD) = 500 potency aoe shield) in exchange for a gambling 750 aoe shield(1GCDcrit +1oGCD(90) = 750(375 no crit) potency aoe shield) the real deal breaker was collective unconscious compared to Sacred Soil.
You might say, "But SCH has Fey Illumination." And I would say, "You're right."
But that's not the point, the point is it forced me to realize once again even with Sacred Soil only having a 50% down time Collective was still better in the fact that it doesn't require you to stand under it, lasts longer(even with a tap) and doesn't punish you for using it when used properly. Despite this you're still punished for using Sacred Soil over Energy Drain. I always knew you were punished as a SCH for healing in comparison to AST' free healing but for some reason this specific point made me want to share this system I thought up on the spot during that conversation.
Aetherflow(60CD)(Buff) - Gives 3 stacks of Aetherflow which allows you to use Energy Drain.
Energy Drain(3CD) - Damages the enemy and gives 1 stack of Aethertune which allows you to use your previous non-damage Aetherflow abilities.
Aethertune(buff) - Effectively Ruin IV/Egi Assault permanent buff but for previous non-damaging Aetherflow abilities.
Faerie Gauge is exactly the same it just only gains stacks off of Energy Drain now. Dissipation can work exactly the same or you can change it depending on how balanced you want the change to be.
The initial idea that I got while having the conversation stops there but upon thinking of it further I think there is room for an even more similar Lily > Misery/Dreadwyrm Trance-esque mechanics to be attached to Aethertune. Maybe you guys can help me think of something to add onto it I just wanted to put this down somewhere so I can remember it later.
Thanks.
Continue reading...
Balance dependent on how many maximum stacks you allow. Probably 6 or 9.
I was talking to a friend and trying to decide whether to go AST or SCH for Ucob considering that we only had access to our level 70 kit.
After spit balling for a few minutes and comparing kits I realized once again (even though I thought I knew how bad it was) how punished SCH is for using their healing/support Aetherflow skills.
This came to me when I realized that even though AST has higher on demand shielding(1GCD+1oGCD(60CD) = 500 potency aoe shield) in exchange for a gambling 750 aoe shield(1GCDcrit +1oGCD(90) = 750(375 no crit) potency aoe shield) the real deal breaker was collective unconscious compared to Sacred Soil.
You might say, "But SCH has Fey Illumination." And I would say, "You're right."
But that's not the point, the point is it forced me to realize once again even with Sacred Soil only having a 50% down time Collective was still better in the fact that it doesn't require you to stand under it, lasts longer(even with a tap) and doesn't punish you for using it when used properly. Despite this you're still punished for using Sacred Soil over Energy Drain. I always knew you were punished as a SCH for healing in comparison to AST' free healing but for some reason this specific point made me want to share this system I thought up on the spot during that conversation.
Aetherflow(60CD)(Buff) - Gives 3 stacks of Aetherflow which allows you to use Energy Drain.
Energy Drain(3CD) - Damages the enemy and gives 1 stack of Aethertune which allows you to use your previous non-damage Aetherflow abilities.
Aethertune(buff) - Effectively Ruin IV/Egi Assault permanent buff but for previous non-damaging Aetherflow abilities.
Faerie Gauge is exactly the same it just only gains stacks off of Energy Drain now. Dissipation can work exactly the same or you can change it depending on how balanced you want the change to be.
The initial idea that I got while having the conversation stops there but upon thinking of it further I think there is room for an even more similar Lily > Misery/Dreadwyrm Trance-esque mechanics to be attached to Aethertune. Maybe you guys can help me think of something to add onto it I just wanted to put this down somewhere so I can remember it later.
Thanks.
Continue reading...