Seriously. I hit omnicrafter a couple of months back and materia-melded to the point that I can do the 3star crafts without needing any high-quality materials. I've never recovered the gil I sank into it.
It's wildly unprofitable on my server to purchase composite materials and try to sell finished products, and even the composite materials themselves will sit on my retainers for days, requiring continuous markdowns before they finally sell-- most often for 2/3 of my original list price or lower.
I have roughly 48 various items spread across several retainers that have gone unsold for close to a month now. Every piece of advice I've read and received for crafting and selling has failed to yield any significant returns. I routinely go to bed with the only postings of certain items on the market board, then wake up to dozens of others reaching as low as 40% of my original list price or lower.
The only real profit I have ever made on the market board is with pieces made from materials that drop in the group treasure maps, the acquisition of which is pure RNG. I'm not interested in a lottery. I'm looking for a sustainable methodology for generating money from crafting. What should I be doing differently?
Continue reading...
It's wildly unprofitable on my server to purchase composite materials and try to sell finished products, and even the composite materials themselves will sit on my retainers for days, requiring continuous markdowns before they finally sell-- most often for 2/3 of my original list price or lower.
I have roughly 48 various items spread across several retainers that have gone unsold for close to a month now. Every piece of advice I've read and received for crafting and selling has failed to yield any significant returns. I routinely go to bed with the only postings of certain items on the market board, then wake up to dozens of others reaching as low as 40% of my original list price or lower.
The only real profit I have ever made on the market board is with pieces made from materials that drop in the group treasure maps, the acquisition of which is pure RNG. I'm not interested in a lottery. I'm looking for a sustainable methodology for generating money from crafting. What should I be doing differently?
Continue reading...