Well we've had them for a bit and hopefully people have a chance to go at them. This is just a general discussion on them, what you like, what you don't, maybe suggestions for the development team for how to improve it further.
Aesthetically and thematically, the new courses are no doubt superior, for me. I like the colours, the terrain, the little details like the airship thing, and the Nym aesthetic. They are just a lot more interesting to look at than The Fall of Belah'dia. On the other hand, sometimes they went overboard. The little white shiny bits over the clear sky take a little more visual scrutiny for me to identify where I am supposed to land, mitigated by experience. It seems they used these to create bumps, which in turn make jumps easier. All in all aesthetically and thematically superior courses.
Talking about difficulty, for someone like myself, I can finish the new courses in under 3 minutes on a clean run. Though for someone else who might have a hard time jumping, I can't help but feel the new courses are worse. In both course styles, the consequences of failure are volatile. Old ones, you might land on a platform below you, or you might land all the way on the bottom. New one, you might land on a little island with a jump pad to get back up, or you might fall into the void and get sent back to the beginning. Though now there is more horizontal distance to cover, and a loading screen, on each failure. Given the reward is the same as the other courses, I can't help but worry it's more discouraging for a lot of people to goof up. I could be wrong, though.
What I'd like to see changed is perhaps a remix of Wanderer's Palace soundtrack for the music, since this is Nym, and the generic GATE music doesn't feel suitable to the mystical atmosphere. Secondly, maybe some kind of checkpoint system, so if you fall down, you return there rather than at the beginning.
What are your thoughts on the new courses?
Continue reading...
Aesthetically and thematically, the new courses are no doubt superior, for me. I like the colours, the terrain, the little details like the airship thing, and the Nym aesthetic. They are just a lot more interesting to look at than The Fall of Belah'dia. On the other hand, sometimes they went overboard. The little white shiny bits over the clear sky take a little more visual scrutiny for me to identify where I am supposed to land, mitigated by experience. It seems they used these to create bumps, which in turn make jumps easier. All in all aesthetically and thematically superior courses.
Talking about difficulty, for someone like myself, I can finish the new courses in under 3 minutes on a clean run. Though for someone else who might have a hard time jumping, I can't help but feel the new courses are worse. In both course styles, the consequences of failure are volatile. Old ones, you might land on a platform below you, or you might land all the way on the bottom. New one, you might land on a little island with a jump pad to get back up, or you might fall into the void and get sent back to the beginning. Though now there is more horizontal distance to cover, and a loading screen, on each failure. Given the reward is the same as the other courses, I can't help but worry it's more discouraging for a lot of people to goof up. I could be wrong, though.
What I'd like to see changed is perhaps a remix of Wanderer's Palace soundtrack for the music, since this is Nym, and the generic GATE music doesn't feel suitable to the mystical atmosphere. Secondly, maybe some kind of checkpoint system, so if you fall down, you return there rather than at the beginning.
What are your thoughts on the new courses?
Continue reading...