How Do You Feel About Multi Role/sub Role?

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When Blue mage was introduced we had the first experience with a Multi Role Job, although Limited still.

Heres a few questions that comes to mind just thinking now

1-Would it be a good way to keep getting new things after SE stops the develop of new Jobs?
2-Do you think that it would bring more diversity?
3-How do you think that it would impact negatively the game? And positively?
4-Since not every job would fit MT or OT, would it permit Tank Jobs focused into MT or OT to exist again?
5-Would it be a good way to end the feeling of Job homogenization?
6-How do you think it would be a better way to implement it?
7- Would it be a good content for when we reach Lv 99? Or would it be better getting before it?

I always wonder what will happen when we finally reach Lv 99. I personally don't want to reach Lv100+. I think that being able to choose a second role and level it too would be a nice addition. It sure would need to break stereotypes from other FF games, but since they are just legends in FFXIV it's no problem to have some unique additions. For Example BLM, I imagine a second role of Tank, using Umbral ice stance and manaward to mitigate with the MP.

Just some brainstorming, here's a brief list of how I would make Sub Roles:

Sub Tank:
SAM Tank with Counter mechanics. Using it in the MT or yourself.
DRG Tank with Jump mechanics can give him a dodge up to x% of total damage.
MCH Tank using robots.
BLM Tank using Manaward and umbral stance to use MP as a tool to mitigate damage.
SMN Tank using Titan.

Sub Dps melee:
WAR Dps with burst and warcry buffs.

Sub Dps Ranged:
AST Dropping Ress to gain a combo that permits the upkeep of Lightspeed infinitely.
GNB Gains ability to transfer the vibration from the Gunblade as a wave through the air with all their actions, gaining speed with Combos and different bullets.

Sub Dps Caster:
WHM as Geomancer'ish
DRK The Dark battlemage. Consuming HP Shield to gain access to Dark Spells.
PLD The Holy battlemage. Uses melee actions to increase the power of the next spell.

Sub Healer:
RDM Dropping Jolt spells to get access to more cure. Using cure actions to restore both Black and White mana.
MNK Healing with stances, Fire for raw heal increase, Wind for skillspeed/spellspeed, Earth for shield, and the new one Water for regen.
NIN Healing with ninjutsu.
DNC Healing with the dance.
BRD Healing with songs.



TLDR:
Dps/Tank: SAM, DRG, PLD, GNB, WAR, DRK, MCH, BLM, SMN
Dps/Healer: AST, WHM, RDM, MNK, NIN, DNC, BRD

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