High Jump Being Movement Is Not Very Good At All.

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You know it's bad out here when this is more or less my first forum post.

Savage tier dragoon mains, we must speak. You and I both know you've accidentally popped high jump to help with a cloud during e9s panels and found out the hard way it in fact, kills everyone in a straight line ahead of you. You've also probably tried to use high jump during e10s and found out once again that you cannot at all cast high jump if you are under bind status. Which just so happens to also be something that happens during e11s, but with RNG, since you're not always the one targeted with bound by faith.

Hell, i know for a fact we've all unanimously tried to use high jump to greed when we've moved out during an aoe, and have it snapshotted despite us clearly being outside of the circle.

It hurts out here, we all know it hurts. I have been at these fights almost since patch launch, and although i adore my job, i can't help but feel massively inconvenienced every time i play it and something like this happens. Spineshatter, Dragonfire and Stardiver all make sense to be abilities that move your characters hitbox because those are gap closers, and take you from point A to point B. It feels relatively fair and consistent as a punishment to time your things right for that, especially as they're mostly for damage and aren't tied to your eye system. But high jump physically moving your character in a raid tier where you need your 30 second cycles to be on point, and where movement matters the most, feels outdated, like an oversight, and honestly kind of unacceptable. I really need square to buckle down and change how that ability in particular functions, and i wanted some opinions on this.

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