I was thinking things over and i came up with an idea for what i call
"Hall of the Hero."
Basically Design wise it will be Kind of Similar to how The Hall of the Novice is, but this places function is to teach mechanics for certain things, Where Players can choose "Mechanics" To get Hit by and Retain The Special Duty Action [Stop]
you interact with an "INDEX NODE" in order to Access and Display Information Regarding the Mechanics.
Functionally you will be placed inside of an instanced Arena to deal with said mechanics, Some Mechanics will require NPCS for this case they will all be Allagan Nodes.
Example 1 : The Menu
[Stack Marker] >>>> Display Npcs Spread out then Stacking together and getting hit
[Spread Marker] >>> Display NPCS Stacked then Spreading out then getting hit
[Fire Marker] >>> Display Over Target Resulting in Aoe Telegraph before hit
[Ice Marker] >>> Display Over Target Resulting in Aoe Telegraph before hit
[Lightning Marker] >>>> Display Over Target Resulting in Aoe Telegraph before hit
[Water Marker] >>> Display Over Target Resulting in Aoe Telegraph before hit
[Beam Marker] >>> Display Over Target Resulting in Line Telegraph before hit
Mechanics can be Separated based off Era and Expansion and can be unlocked at Different Break Points.
I just would like to see some things Explained step by step to newer players that haven't played this game before or are afraid of jumping into end game content (which this game does a pretty good job at doing already.)
Continue reading...
"Hall of the Hero."
Basically Design wise it will be Kind of Similar to how The Hall of the Novice is, but this places function is to teach mechanics for certain things, Where Players can choose "Mechanics" To get Hit by and Retain The Special Duty Action [Stop]
you interact with an "INDEX NODE" in order to Access and Display Information Regarding the Mechanics.
Functionally you will be placed inside of an instanced Arena to deal with said mechanics, Some Mechanics will require NPCS for this case they will all be Allagan Nodes.
Example 1 : The Menu
[Stack Marker] >>>> Display Npcs Spread out then Stacking together and getting hit
[Spread Marker] >>> Display NPCS Stacked then Spreading out then getting hit
[Fire Marker] >>> Display Over Target Resulting in Aoe Telegraph before hit
[Ice Marker] >>> Display Over Target Resulting in Aoe Telegraph before hit
[Lightning Marker] >>>> Display Over Target Resulting in Aoe Telegraph before hit
[Water Marker] >>> Display Over Target Resulting in Aoe Telegraph before hit
[Beam Marker] >>> Display Over Target Resulting in Line Telegraph before hit
Mechanics can be Separated based off Era and Expansion and can be unlocked at Different Break Points.
I just would like to see some things Explained step by step to newer players that haven't played this game before or are afraid of jumping into end game content (which this game does a pretty good job at doing already.)
Continue reading...