Gunbreaker - Should Superbolide Keep Hp Of Recent Healings?

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I think we've all seen plenty of memes about GNBs using superbolide just as they received a cooldown heal which immediately nullifies the advantage. While it's all fun and games in the post game I feel like in the action this gives a lot of people a lot of unnecessary stress so I wondered if there was a solution to that while keeping the skills' intended risky nature.

The best I was able to come up with was the idea of Superbolide's HP burn "ignoring" recently incoming heals. For that I would use a 1 second window, to compensate for lag or a player's slow reaction. This means that, for example, when a white mage casts Tetragrammaton to restore 50,000 points of health, and the GNB activates Superbolide less than a second afterwards, they will be left with 50,001 HP.

I think the window is strict enough to prevent players from abusing this in some way, and it would primarily fix the frustration that stems from poor communication, particularly in PUG raids where the lack of voice comm makes writing "I am going to activate Superbolide" a time-consuming and therefore irrecommendable tactic.

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