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Central Temenos - 3rd Floor
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[edit]
Starting area (NW of central chamber)
To the west of the entrance are
NE area
SE area
SW area
Central Chamber
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- Central Temenos - 3rd Floor is a subsection of the Temenos zone in the Limbus region.
- It is reached via the Teleport-Holla crag entrance to Al'Taieu.
- 45 minute limit, no extensions.
- Can be cleared with a balanced group of 12 players.
- Enter by trading an Ivory Chip to the Matter Diffusion Module in Temenos.
- There is only one level, and only one chest (Items).
- Typical Ancient Beastcoin yield: 50
- All mobs in this area use their job's 2-hour ability, as in Dynamis.
- Normal mobs drop 0-2 Ancient Beastcoins; the NMs drop 7-8 Ancient Beastcoins.
- All mobs are susceptible to Sleep and Lullaby, though PLDs are more resistant.
- The key is to skip Abyssdweller Jhabdebb, Orichalcum Quadav, and Pee Qoho the Python and kill all the other beastmen first.
- Drops AF+1 materials for WHM, THF, NIN, MNK, ?
- Reward for completion: Silver Chip
[edit]
Starting area (NW of central chamber)
To the west of the entrance are
- Grognard Predator (RNG)
- Grognard Mesmerizer (BLM)
- Grognard Footsoldier (WAR)
- Yagudo Kapellmeister (BRD)
- Yagudo Archpriest (WHM)
- Yagudo Disciplinant (MNK)
- Gravity ASAP; Kite, Stun, spam Cure during Hundred Fists
NE area
- Yagudo Prelatess (BLM)
- Yagudo Eradicator (NIN)
- Tank him in his corner; mages stand at the TOP of the ramp to avoid Mijin Gakure.
- Yagudo Knight Templar (SAM)
- Grognard Grappler (MNK)
- Gravity ASAP; Kite, Stun, spam Cure during Hundred Fists
- Grognard Neckchopper (DRK)
- Grognard Impaler (DRG)
SE area
- Star Sapphire Quadav (BLM)
- Wootz Quadav (DRK)
- Lightsteel Quadav (PLD)
SW area
- Star Ruby Quadav (RDM)
- Whitegold Quadav (THF)
- Fossil Quadav (WAR)
Central Chamber
- Abyssdweller Jhabdebb (Orc PLD)
- Orichalcum Quadav (Quadav WHM)
- Pee Qoho the Python (Yagudo SMN)
- Yagudo's Elemental (Wind)
- Summons a random Avatar for Astral Flow
- Usually Carbuncle, sometimes the avatar of the day.
- Searing Light can do up to 1300 damage, be prepared to Sleep and Raise afterwards.
- Astral Flow damage is blocked by a difference in height, so mages should stand on the very top of one of the ledges in the corners of the room.
- Light Carol and Bar Elemental of the day recommended.
- Sweep does up to 750 damage, and is not avoided by moving to the upper level, only by distance (10') from the NM.
- The chest appears in the middle of the room when all three NMs have been defeated.