We get it, you want to accommodate everyone as much as possible with their experience through the main story line. You want players that do seek immersion in the story to be able to do so with little puzzle sessions giving out agency to them, and you want story skippers not to be blocked by such immersive experiences too much.
Am I the only one that finds this to be broken logically? If you actually wanted msq skippers to fully enjoy themselves, you'd just give them a button at every patch to skip every dialog and cutscene and move on to the next dungeon or trial. They're obviously not there for the story, so why do you keep forcing them through it, even though it comes at the cost of everybody else that do enjoy the story? Where is the logic in that? Meanwhile we could have so much more than "go talk to X then back to Y" back and forth, but that's what we're going to get just because someone that doesn't want to go through the story can spam skip? Is this for real? Just let them skip the whole thing and make the whole thing actually engaging for once!
On top of it, having such a button would ensure that nobody gets stuck behind any little puzzle, now matter how trivial it is. Everybody wins.
Continue reading...
Am I the only one that finds this to be broken logically? If you actually wanted msq skippers to fully enjoy themselves, you'd just give them a button at every patch to skip every dialog and cutscene and move on to the next dungeon or trial. They're obviously not there for the story, so why do you keep forcing them through it, even though it comes at the cost of everybody else that do enjoy the story? Where is the logic in that? Meanwhile we could have so much more than "go talk to X then back to Y" back and forth, but that's what we're going to get just because someone that doesn't want to go through the story can spam skip? Is this for real? Just let them skip the whole thing and make the whole thing actually engaging for once!
On top of it, having such a button would ensure that nobody gets stuck behind any little puzzle, now matter how trivial it is. Everybody wins.

Continue reading...