A buff that gives half of a bar of gauge is far more interesting than a buff that gives a free use of the gauge because one of these requires any thought to use at all.
If it is possible for my OGCD to overcap my gauge I have to actually put thought into when I use it, and manage my gauge around its cooldown. This is fun.
If my OGCD gives me 30 seconds to use the gauge for free, this means gauge management holds no meaning.
This is why Dancer's gauge management is fun, and the gauge management of RDM, VIP, MCH and probably other jobs I'm not thinking of at the moment is not fun.
The possibility of failure is what makes success matter. How is it the MSQ of EW hammers this concept home, but the gameplay design has completely ignored it more and more since SHB?
Continue reading...
If it is possible for my OGCD to overcap my gauge I have to actually put thought into when I use it, and manage my gauge around its cooldown. This is fun.
If my OGCD gives me 30 seconds to use the gauge for free, this means gauge management holds no meaning.
This is why Dancer's gauge management is fun, and the gauge management of RDM, VIP, MCH and probably other jobs I'm not thinking of at the moment is not fun.
The possibility of failure is what makes success matter. How is it the MSQ of EW hammers this concept home, but the gameplay design has completely ignored it more and more since SHB?
Continue reading...