Hi there, my names Gawain, I am a long time 2.x closed beta player for FFXIV whose been subbed almost non stop for 12 years now.
I'm an omni-tank whose been raiding since second coil was fresh, I've also participated in every stretch of content this game offers from the Gold Saucer/treasure maps to Ultimate's and PvP. My experience is varied and in depth, and over time with how much I interact with this game, some idea's have popped into my head.
I would like to start off saying I love FFXIV, it is the only MMO that has hooked me and kept me around for more than a month, it helped me break out of my social bubble and tackle higher challenges, literally changed my life. Since the reception of DT it's popular to dunk on the game at the moment and that is not my goal, but I do have some valid criticism's I would like to address with potential solution's or new game idea's that fit into the mesh of FFXIV.
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Relic's and patch lull- What Relics should be is pretty debated, some people want to turn in tomes by running old content and not engaging with anything new, some want new content to feed them the relic. I am in the middle, and in fact something I have said since EW's relics release has been implemented into DT, you work for your step of the relic but can buy relics for any job with tome's, so you still work for it but you can gear multiple jobs now which was the selling point of this game at one point. I have nothing but praise for this system- my issue is getting it halfway through an expansion.
I think your job artifact weapon they've been handing out like candy as soon as you hit max level should be considered the first step of the relic like ARR, being that strength of that gear, and to address the content lull between x.0-x.05 or even x.1 of not having a lot to do, give ARR book' level tasks(just not 9 books worth of them please) that involve the new extreme trials, dungeons, normal raid's and opening expansion content to keep people active, have more people participate in that content and give the relic worker's a weapon as strong as the primal weapon, but a little extra sub-stat's and let it be dyable from that point on. Then, every major patch where they add a exploration zone or deep dungeon, tie a new form change for the relic to it, with the in between patched that have a criterion or this new crafting content, maybe alliance raids give it it's glow upgrade, alternating between primal and upgraded tome strength (which ever period of time it's release), growing with you throughout the expansion. Of course, with you needing to pay 1500 non-weekly capped tomes to get so you can get multiple relics.
Continue reading...
I'm an omni-tank whose been raiding since second coil was fresh, I've also participated in every stretch of content this game offers from the Gold Saucer/treasure maps to Ultimate's and PvP. My experience is varied and in depth, and over time with how much I interact with this game, some idea's have popped into my head.
I would like to start off saying I love FFXIV, it is the only MMO that has hooked me and kept me around for more than a month, it helped me break out of my social bubble and tackle higher challenges, literally changed my life. Since the reception of DT it's popular to dunk on the game at the moment and that is not my goal, but I do have some valid criticism's I would like to address with potential solution's or new game idea's that fit into the mesh of FFXIV.
-----------------------------------------------------------------------------
Relic's and patch lull- What Relics should be is pretty debated, some people want to turn in tomes by running old content and not engaging with anything new, some want new content to feed them the relic. I am in the middle, and in fact something I have said since EW's relics release has been implemented into DT, you work for your step of the relic but can buy relics for any job with tome's, so you still work for it but you can gear multiple jobs now which was the selling point of this game at one point. I have nothing but praise for this system- my issue is getting it halfway through an expansion.
I think your job artifact weapon they've been handing out like candy as soon as you hit max level should be considered the first step of the relic like ARR, being that strength of that gear, and to address the content lull between x.0-x.05 or even x.1 of not having a lot to do, give ARR book' level tasks(just not 9 books worth of them please) that involve the new extreme trials, dungeons, normal raid's and opening expansion content to keep people active, have more people participate in that content and give the relic worker's a weapon as strong as the primal weapon, but a little extra sub-stat's and let it be dyable from that point on. Then, every major patch where they add a exploration zone or deep dungeon, tie a new form change for the relic to it, with the in between patched that have a criterion or this new crafting content, maybe alliance raids give it it's glow upgrade, alternating between primal and upgraded tome strength (which ever period of time it's release), growing with you throughout the expansion. Of course, with you needing to pay 1500 non-weekly capped tomes to get so you can get multiple relics.
Continue reading...