The issue in the current 72-player is that there are way too many players fighting each other thus making a single player's contribution very minimal. Getting 23 other members to coordinate can sometimes be a daunting task. Making Frontlines 16-player per team can make a player's contribution weigh more heavily and games will have higher team coordination instead of a chaotic kill fest.
I personally think the 24-player FL is boring because the map is too large with too little players. Some of the games I've played were just snooze fests since the teams just stayed in their base without much objectives to fight over. But even so 24-player should never have been removed since some servers do not have the population to keep the current 72-player ongoing. That is why we should remove 72-player and make it into 48-player Frontlines.
Continue reading...
I personally think the 24-player FL is boring because the map is too large with too little players. Some of the games I've played were just snooze fests since the teams just stayed in their base without much objectives to fight over. But even so 24-player should never have been removed since some servers do not have the population to keep the current 72-player ongoing. That is why we should remove 72-player and make it into 48-player Frontlines.
Continue reading...