I'm just going to write it up here so that it's not going to be drowned in a thread like many other places have.
So, with the expansion the development team was supposed to focus on accessibility more than anything else; as they moved forward, they adjusted NIN, SAM, and SMN in different ways to make them more playable with only balance adjustments to AST.
The problem however is that AST is a bit of a mess in regards to the card system. As much as many healers have said this, there needs to be a fix to this due to how job flow works. They fixed the Job's flow in Stormblood despite it literally destroying WHM in the expansion because they were POORLY HANDLED, and I hope the development team considers the healer community as a whole when I bring this up.
AST is in need of something to break Sleeve Draw's disjointed flow. It heavily disrupts it since at high level play, you're looking at both cards weaved seamlessly to two people in a single Instant GCD. Given how they made Malefic, the argument can be made that you're supposed to use one card at a time per Malefic or healing GCD; I think that rather than put unneeded pressure and not implement old systems during this time it would be a good idea to enforce a 1.5s CD on the Play action.
At the very least it would bring the flow back to it, and not cause all this pressure that's brought on by constant Sleeve Draw with back-to-back card distribution.
The other issue I am wanting to bring up is Controller Accessibility. AST is one of the most difficult for people to play on Controller without Macros, and honestly is required to even macro for people to apply their cards appropriately given the current system used to select down the party list with the Cross Hotbar. I would be greatly pleased if the Development Team could dedicate resources into fixing this issue, since otherwise it can cause clunk in AST's gameplay when having to use Macros all the time.
The easy fix is just bring Royal Road back and its effects. This would solve all Controller issues with AST and also add depth to the job(since sometimes you need to get rid of that Ewer just to get a Spire, Play, then another Ewer) plus solve other issues as well.
Continue reading...
So, with the expansion the development team was supposed to focus on accessibility more than anything else; as they moved forward, they adjusted NIN, SAM, and SMN in different ways to make them more playable with only balance adjustments to AST.
The problem however is that AST is a bit of a mess in regards to the card system. As much as many healers have said this, there needs to be a fix to this due to how job flow works. They fixed the Job's flow in Stormblood despite it literally destroying WHM in the expansion because they were POORLY HANDLED, and I hope the development team considers the healer community as a whole when I bring this up.
AST is in need of something to break Sleeve Draw's disjointed flow. It heavily disrupts it since at high level play, you're looking at both cards weaved seamlessly to two people in a single Instant GCD. Given how they made Malefic, the argument can be made that you're supposed to use one card at a time per Malefic or healing GCD; I think that rather than put unneeded pressure and not implement old systems during this time it would be a good idea to enforce a 1.5s CD on the Play action.
At the very least it would bring the flow back to it, and not cause all this pressure that's brought on by constant Sleeve Draw with back-to-back card distribution.
The other issue I am wanting to bring up is Controller Accessibility. AST is one of the most difficult for people to play on Controller without Macros, and honestly is required to even macro for people to apply their cards appropriately given the current system used to select down the party list with the Cross Hotbar. I would be greatly pleased if the Development Team could dedicate resources into fixing this issue, since otherwise it can cause clunk in AST's gameplay when having to use Macros all the time.
The easy fix is just bring Royal Road back and its effects. This would solve all Controller issues with AST and also add depth to the job(since sometimes you need to get rid of that Ewer just to get a Spire, Play, then another Ewer) plus solve other issues as well.
Continue reading...