1. change all existing class quests to every 10 level but these quests are a chain of quests. give better rewards, mounts. class specific glamour's dungeons unlocks make sense for that class.
for instances unicorn is lvl30 conjurier mount and at 50 conjurer quest give atm gives dungeon unlock. however wish change this
rewriting or updating class quest finer detail. instead of doing class quest odd weird level ranges its is specific also gain abilities or job traits at this levels
this is start of my idea making foundations of this game rock hard and strong carry the game later expansions
2. New Level 1 class suited for summoner breaking scholar apart from summoner so we can have shield healer at level1 and rogue at level1 when new player creates there character they have those opinions.
reason behind this is simple. rather or not leveling is fast in this game. presentation is important for that opinions need be layed bare for players to enjoy if you already have all your jobs
3. Fate Log/Bestiary/Hunting Log Reviving Hunting Log but making it into bestiary watch unlocks 50-60 , 60-70. 70-80. 90.100
What does this new Hunting Log look like - first you need kill every monster in every zone. you be rewarded more then just experience and gil. you be giving Full Set of Peotic Gear and Jewelry and a Mount. 1 million gil for completing the log per expansion
and 100% the bestiary every monster in game has been defeated at least once. you be given best armor jewelry set in the game that levels with you from 1-100 does this with every job including a weapon gear score is equal to tombstone gear every 10 levels
Bestiary also has fate log this also needs be completed to get 100% this mean have kill everyone monster in the game at least once do every fate in the game at least once(savage and ultimates do not count) however normal dungeons, raids and primal fights at least once
Bestiary also give you all information about the monsters there stats hp, and what they drop
Fates Reworked - World Alliance Raid Bosses added like they used to when King Behemoth and Odin was a fate. added to world areas these fates drop minions rare mounts. rare awesome glamours and really nice looking weapons. as well max item gear. to everyone takes part in
Grand Company - Emissary Ranks - after receiving max rank in grand company start gaining official ranks become a Emissary of your grand company. your duty then is build relations with other company's nations of the world. in doing so granting more rewards. mostly crafting gear items
Flying Sauser - Reward Update - rewards in flying sauser is outdated. hasnt been new stuff to buy in like forever.
Improving Leve system expansions past realm reborn. making rewards little better not so costly on there daily leve limit.
Improving Hunts System - cause of bestiary - you know see if any hunts have spawn in your locations and there respawn timers. however not there location . only if they are alive . also be granted hunt compass works like guide to to the hunt.
I objective here is work on the foundation of this game so that future expansions have something firm stand on leveling should not be a chore. but enjoyable experience. just as much as end game player must reach that point. making any class extremely weak until reach certain level range defeats the purpose what there role is designed to do
if not noticed first 50 levels every job every job feels the same plays the same. no difference between them at all. this should change this must change. so leveling more enjoyable for all.
1. all class support skills reworks and repurposes
2. Tanks feel like they are tanky at all levels not just when reach 70. no matter what level you should be able to wall to wall pull to max. without straining your healer to the max, Tanks are Tanks
3. DPS having more DPS opinions too Just Kill stuff, Executes (Large mounts of aoe or single target damage when targets hp reach's certain level) AoE Damage Over time effects. Flashy Massively Damage AoE Nukes. Crippling your foes so either take more damage or deal less damage in aoe way. more opinion to inflict pain and death
4. Healers actually feeling like they doing stuff more then just healing and damaging "Buff spells. Status Effects like Slow, Paralyze Silence and Seal" whatever it take slow down amount of damage slowing done need to heal so much. however regradless healer will need heal more now. then before regradless these changes.
normal monsters dungeons now do F-ton of damage. all monsters currently in game deal 300% more damage no mercy you die you die, no more handholding get spanked you get spanked it is what it is this is massive nerf to tanks but a huge buff to healers meaning no mercy you stand in fire It will kill you like so post to. play idiotically you get served
Continue reading...
for instances unicorn is lvl30 conjurier mount and at 50 conjurer quest give atm gives dungeon unlock. however wish change this
rewriting or updating class quest finer detail. instead of doing class quest odd weird level ranges its is specific also gain abilities or job traits at this levels
this is start of my idea making foundations of this game rock hard and strong carry the game later expansions
2. New Level 1 class suited for summoner breaking scholar apart from summoner so we can have shield healer at level1 and rogue at level1 when new player creates there character they have those opinions.
reason behind this is simple. rather or not leveling is fast in this game. presentation is important for that opinions need be layed bare for players to enjoy if you already have all your jobs
3. Fate Log/Bestiary/Hunting Log Reviving Hunting Log but making it into bestiary watch unlocks 50-60 , 60-70. 70-80. 90.100
What does this new Hunting Log look like - first you need kill every monster in every zone. you be rewarded more then just experience and gil. you be giving Full Set of Peotic Gear and Jewelry and a Mount. 1 million gil for completing the log per expansion
and 100% the bestiary every monster in game has been defeated at least once. you be given best armor jewelry set in the game that levels with you from 1-100 does this with every job including a weapon gear score is equal to tombstone gear every 10 levels
Bestiary also has fate log this also needs be completed to get 100% this mean have kill everyone monster in the game at least once do every fate in the game at least once(savage and ultimates do not count) however normal dungeons, raids and primal fights at least once
Bestiary also give you all information about the monsters there stats hp, and what they drop
Fates Reworked - World Alliance Raid Bosses added like they used to when King Behemoth and Odin was a fate. added to world areas these fates drop minions rare mounts. rare awesome glamours and really nice looking weapons. as well max item gear. to everyone takes part in
Grand Company - Emissary Ranks - after receiving max rank in grand company start gaining official ranks become a Emissary of your grand company. your duty then is build relations with other company's nations of the world. in doing so granting more rewards. mostly crafting gear items
Flying Sauser - Reward Update - rewards in flying sauser is outdated. hasnt been new stuff to buy in like forever.
Improving Leve system expansions past realm reborn. making rewards little better not so costly on there daily leve limit.
Improving Hunts System - cause of bestiary - you know see if any hunts have spawn in your locations and there respawn timers. however not there location . only if they are alive . also be granted hunt compass works like guide to to the hunt.
I objective here is work on the foundation of this game so that future expansions have something firm stand on leveling should not be a chore. but enjoyable experience. just as much as end game player must reach that point. making any class extremely weak until reach certain level range defeats the purpose what there role is designed to do
if not noticed first 50 levels every job every job feels the same plays the same. no difference between them at all. this should change this must change. so leveling more enjoyable for all.
1. all class support skills reworks and repurposes
2. Tanks feel like they are tanky at all levels not just when reach 70. no matter what level you should be able to wall to wall pull to max. without straining your healer to the max, Tanks are Tanks
3. DPS having more DPS opinions too Just Kill stuff, Executes (Large mounts of aoe or single target damage when targets hp reach's certain level) AoE Damage Over time effects. Flashy Massively Damage AoE Nukes. Crippling your foes so either take more damage or deal less damage in aoe way. more opinion to inflict pain and death
4. Healers actually feeling like they doing stuff more then just healing and damaging "Buff spells. Status Effects like Slow, Paralyze Silence and Seal" whatever it take slow down amount of damage slowing done need to heal so much. however regradless healer will need heal more now. then before regradless these changes.
normal monsters dungeons now do F-ton of damage. all monsters currently in game deal 300% more damage no mercy you die you die, no more handholding get spanked you get spanked it is what it is this is massive nerf to tanks but a huge buff to healers meaning no mercy you stand in fire It will kill you like so post to. play idiotically you get served
Continue reading...