I won't really discuss whether or not the main points of the storyline are not being well written, but after experiencing most of the MSQ, I came to the conclusion that what is hurting the experience the most is the obvious filler.
Dawntrail feels much longer than Endwalker's .0 story but just because of so many boring quests! I think this alone is ruining my experience much more than poorly written scripts, to the point that I didn't care anymore and actually spoiled myself with how it ends after my breaking point:
The quest where Otis cooks.
Not only you spend a good amount of time doing a boring search for Gulool Ja, when you finally sit with them because there's an obvious lore exposition point coming, bam - fetch quest for the cooking ingredients and stuff.
If this scene would just fade to black to the meal being ready it would have aboslutely NO difference. In fact, the awful fetch quests just had me in a terrible mood to go through the important scene afterwards.
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This, to me, is one of the most glaring examples, and goes not just with fetch quests, but the "talk to the locals" quests too, among others.
This MSQ does have interesting premises, in both halves, but the way they seem to want to artificially extend the length of it reminds me of how bad the ARR patch MSQ is. It's sad that since job design is at the bottom of the barrel, I expected both the MSQ and pve content to satisfy me and apparenlty now I just have the latter to look foward to.
Continue reading...
Dawntrail feels much longer than Endwalker's .0 story but just because of so many boring quests! I think this alone is ruining my experience much more than poorly written scripts, to the point that I didn't care anymore and actually spoiled myself with how it ends after my breaking point:
The quest where Otis cooks.
Not only you spend a good amount of time doing a boring search for Gulool Ja, when you finally sit with them because there's an obvious lore exposition point coming, bam - fetch quest for the cooking ingredients and stuff.
If this scene would just fade to black to the meal being ready it would have aboslutely NO difference. In fact, the awful fetch quests just had me in a terrible mood to go through the important scene afterwards.
---
This, to me, is one of the most glaring examples, and goes not just with fetch quests, but the "talk to the locals" quests too, among others.
This MSQ does have interesting premises, in both halves, but the way they seem to want to artificially extend the length of it reminds me of how bad the ARR patch MSQ is. It's sad that since job design is at the bottom of the barrel, I expected both the MSQ and pve content to satisfy me and apparenlty now I just have the latter to look foward to.
Continue reading...