This is unacceptable, in my opinion:
In 5.0 we shouldn't have to deal with dungeons which use zone lines like this:
It takes away from the experience. I know they do this to prevent 2012 gaming laptops from exploding because of low RAM but let's be real, it's time they stop using these zone lines for everything. Sprinting to the castle would feel amazing in that situation, instead of once again being teleported to another room. Thoughts?
Continue reading...
In 5.0 we shouldn't have to deal with dungeons which use zone lines like this:

It takes away from the experience. I know they do this to prevent 2012 gaming laptops from exploding because of low RAM but let's be real, it's time they stop using these zone lines for everything. Sprinting to the castle would feel amazing in that situation, instead of once again being teleported to another room. Thoughts?
Continue reading...