Yes, I know there's been multiple threads about this since 5.35, but we need to talk about this.
For those who are uninclined to do Bozja(which you have to for Relic, ngl) or ShB Relic, let me tell you how Duels work.
Duels are 1v1 battles between the player and a boss that has a high level of difficulty. In a PLL, they mentioned it was akin to a 'mini Ultimate'. The way Bozja's Critical Engagements work is you have to sign up for the CE in particular that is tied to the Duel CE you're looking for and not take any vuln stacks.
That's the gate. Among 48 people, those who didn't get the stacks will be able to apply for the Duel. This is where the issue stems from: There are lots and lots of people WANTING to get into Duels, that it's basically oversaturating itself already given the player count constraints(even in a 48-person CE, I've seen upwards of 25 actually join for a Duel before).
This creates a gigantic bottleneck to this particular content - sure, you can watch it all you like, but getting in is a challenge in and of itself on top of the 1h cooldown timer on these CEs in particular. The cooldown isn't the issue, but it's the amount of time used for the duration of the Duel CE: 20 Minutes.
You get 2 minutes to prepare before jumping into the Duel, and when you die that's it. Even if it's 2m in, it's gone. These CEs should not disappear until the timer is up, and those who have participated and qualified for the Duel should get the notification again when the boss resets as long as the Duel CE Timer isn't 0.
Either the boss dies, the Duel Boss can't find any more participants that qualified in the list, or the timer runs out. So please, Dev Team, consider opening this up for the community so the toxicity revolving around this piece of content can just up and disappear.
TLDR; Bozja Duels are too hard to get into. Need a fix to make it not toxic.
Like this post so that the Dev Team can see it.
Continue reading...
For those who are uninclined to do Bozja(which you have to for Relic, ngl) or ShB Relic, let me tell you how Duels work.
Duels are 1v1 battles between the player and a boss that has a high level of difficulty. In a PLL, they mentioned it was akin to a 'mini Ultimate'. The way Bozja's Critical Engagements work is you have to sign up for the CE in particular that is tied to the Duel CE you're looking for and not take any vuln stacks.
That's the gate. Among 48 people, those who didn't get the stacks will be able to apply for the Duel. This is where the issue stems from: There are lots and lots of people WANTING to get into Duels, that it's basically oversaturating itself already given the player count constraints(even in a 48-person CE, I've seen upwards of 25 actually join for a Duel before).
This creates a gigantic bottleneck to this particular content - sure, you can watch it all you like, but getting in is a challenge in and of itself on top of the 1h cooldown timer on these CEs in particular. The cooldown isn't the issue, but it's the amount of time used for the duration of the Duel CE: 20 Minutes.
You get 2 minutes to prepare before jumping into the Duel, and when you die that's it. Even if it's 2m in, it's gone. These CEs should not disappear until the timer is up, and those who have participated and qualified for the Duel should get the notification again when the boss resets as long as the Duel CE Timer isn't 0.
Either the boss dies, the Duel Boss can't find any more participants that qualified in the list, or the timer runs out. So please, Dev Team, consider opening this up for the community so the toxicity revolving around this piece of content can just up and disappear.
TLDR; Bozja Duels are too hard to get into. Need a fix to make it not toxic.
Like this post so that the Dev Team can see it.
Continue reading...