While I've been enjoying the new extreme trial in 5.3, one mechanic has caused much frustration in The Seat of Sacrifice (Extreme).
The lines of light drawn by the Sword of Light mechanic look extremely similar to the lines of light which border the arena, and because the mechanic overlaps that border, it can be very difficult to discern which parts of the border have been traced by the mechanic, and which have not. This makes it difficult for some players to find the safe area during this mechanic.
While it is still possible to do the mechanic while being unable to distinguish them, if you watch the swords as they move, I don't think this confusion was intended by design, which is why I suggest changing the border to make it clearly distinguishable from the gameplay mechanic.
A small change to the shape, texture, or colour of the border would likely remedy this problem for players who are troubled by it.
Continue reading...
The lines of light drawn by the Sword of Light mechanic look extremely similar to the lines of light which border the arena, and because the mechanic overlaps that border, it can be very difficult to discern which parts of the border have been traced by the mechanic, and which have not. This makes it difficult for some players to find the safe area during this mechanic.
While it is still possible to do the mechanic while being unable to distinguish them, if you watch the swords as they move, I don't think this confusion was intended by design, which is why I suggest changing the border to make it clearly distinguishable from the gameplay mechanic.
A small change to the shape, texture, or colour of the border would likely remedy this problem for players who are troubled by it.
Continue reading...