Feedback on my first week in Occult Crescent

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I wanted to take some time to provide my feedback on The Occult Crescent. To say this content was made for me would be an understatement; I love an MMO grind and challenging encounters. Within this first week of release, I have mastered close to five Phantom Jobs, I have unlocked and tried all of them, finding some really interesting ways to play both solo and in a group. I appreciate the currencies having distinct methods of acquisition and the rewards are split across both in a meaningful way. I'm actually quite surprised at how much I enjoy the new Phantom Jobs and this content. I haven't left the zone since the patch came out, nor have I touched any of the other patch content and I think that speaks to the strength of this content.

The random treasure chests I find, while often full of items I've already received as a veteran player, serve as a nice way to break up the gameplay loop. They often stop me in my tracks, causing me to go in a different direction from my objective to pick something up, and then scrambling across the rest of the map to try and make the FATE or Critical Engagement in time - praise be the riding map!

I feel like each of the Phantom Jobs are distinct enough, and I would love to see some of their mechanics, abilities, and playstyles incorporated into the game outside of the zone. I feel our overworld could do with a bit of a revamp, and I'm sure many people would agree. There are definitely things within The Occult Crescent that could be taken into the overworld, for example, off-speccing or bonus actions, and the Ability Wheel. I feel these are a really good way to combat typical button bloat and job stagnation by giving uniquely spec-able abilities that someone could apply to their existing job and really change the gameplay on a whim.

One thing I would love is for the base camp to allow changing glamours so that my glam wasn't ruined by white Mickey Mouse gloves when purchasing some Phantom Job equipment. I feel like the bunnies, the carrots, the magic pots — all of those additional features are quite nice. They don't overstay their welcome, they don't get in the way, and they serve to complement the existing systems within the zone.

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