Like the Endwalker capstone fight was rebalanced, the other trials should be rebalanced as well. The capstone fights are supposed to be the WoL's confrontation with the big bad at the end of an important point in the MSQ. It isn't fun to steamroll them for the new player or the veteran. For example, Thordan may as well be a training dummy who collapses quite quickly.
Some may say "just do Extreme then". There's a few problems with that, the easiness of the normal boss dampens the story you're experiencing in that moment. Finishing the story and going back for Extreme doesn't have the same impact as experiencing the fight fully the first time around. Doing old extremes sync'd can be done but it is harder to get a group going for that than just using the duty finder for normal. Extreme sync'd is a higher difficulty than when these capstone's initially launched with their normal difficulty.
Others may say "just make a PF normal mode min ilvl group then" but most new players will not do this (or even know to do this as the game points you too the duty finder) and even if they all did that would only result in the roulette system having less variety.
There is a compromise to be had here. The fights can be brought back to be more close to how they were originally experienced. Except ARR's capstone fight of Ultima which was already re-worked, the trials I'm referring to are:
The first capstone trial in an MSQ of the base game or expansion and the last MSQ capstone trial before an xpac.
Some need more work than others. Tsukuyomi and the WoL for example, just needs to live a bit longer so more of the fight can be experienced. Shiva / Thordan / Nidhogg / Shinryu / Hades all need more attention. Of those Shiva / Thordan / Hades could use it the most. They're not fights anymore, they're training dummys with flashy effects who die too quickly, some before you even see all of their mechanics. It is also quite difficult to die in any of those fights. As a result, they do not feel like the conclusion of a piece of the MSQ but rather a let down on how easily they're defeated. They offer little to no threat despite the MSQ saying they are a big threat.
Ultima and Endsinger are tuned well at the moment. One simply allows you to experience the whole fight while the other does that plus brings back the difficulty as it is a much higher level trial. The rest need similar tweaks to be brought closer to the difficulty and play time it took to complete them at their launch.
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Some may say "just do Extreme then". There's a few problems with that, the easiness of the normal boss dampens the story you're experiencing in that moment. Finishing the story and going back for Extreme doesn't have the same impact as experiencing the fight fully the first time around. Doing old extremes sync'd can be done but it is harder to get a group going for that than just using the duty finder for normal. Extreme sync'd is a higher difficulty than when these capstone's initially launched with their normal difficulty.
Others may say "just make a PF normal mode min ilvl group then" but most new players will not do this (or even know to do this as the game points you too the duty finder) and even if they all did that would only result in the roulette system having less variety.
There is a compromise to be had here. The fights can be brought back to be more close to how they were originally experienced. Except ARR's capstone fight of Ultima which was already re-worked, the trials I'm referring to are:
- Shiva
- Thordan
- Nidhogg
- Shinryu
- Tsukuyomi
- Hades
- Warrior of Light (Elidibus)
The first capstone trial in an MSQ of the base game or expansion and the last MSQ capstone trial before an xpac.
Some need more work than others. Tsukuyomi and the WoL for example, just needs to live a bit longer so more of the fight can be experienced. Shiva / Thordan / Nidhogg / Shinryu / Hades all need more attention. Of those Shiva / Thordan / Hades could use it the most. They're not fights anymore, they're training dummys with flashy effects who die too quickly, some before you even see all of their mechanics. It is also quite difficult to die in any of those fights. As a result, they do not feel like the conclusion of a piece of the MSQ but rather a let down on how easily they're defeated. They offer little to no threat despite the MSQ saying they are a big threat.
Ultima and Endsinger are tuned well at the moment. One simply allows you to experience the whole fight while the other does that plus brings back the difficulty as it is a much higher level trial. The rest need similar tweaks to be brought closer to the difficulty and play time it took to complete them at their launch.
Continue reading...