Feedback For SQX: The game is still healthy, but Spriggan/Chaos is dead

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Spriggan is dead, and Chaos as far as I can tell is terminally ill saving a miracle intervention. I'm not going to spend any time convincing fellow players because I'm not bothered. SQX have the real figures on this, and they will know if this is true or not. If it's not true, then there isn't even anything to ignore. If someone wants to convince me though, then they are going to have to get SQX alone to share their figures with me.
* How many are logging onto Spriggan?
* For how long are they logged in when, per week?
* What's the average uninterupted sub length of those users?
* What MSQ are those players at, how much content do they have unlocked?
* What content are they queuing?
* What do these figures look like for Spriggan world? What do they look like for Chaos DC ? How does that compare with those figures for LightDC ?

I went to Idylshire (off peak) and it was dead. Zero players.
I immediately went to Alpha, (off peak) Idylshire, about 10 players, one sat on latest savage mount.
Tural city 3 players o spriggan, Alpha, again about 10. (I don't care if its the instance, I shouldn't have to pick the instance to force a multiplayer experience in a multiplayer game.
If a fellow player is about to say "but on peak there will be 10 players on Spriggan though in Idylshire!... your missing the point, because Alpha will be enjoying 100.
Alphas a new server know. I checked out Odin immediately as well, Idyshire. Thriving.

The problem is not a dead game (although yes its clearly not enjoying its peak) its just a dead server/DC.
The problem isn't DC travel, the problem isn't players wanting a thriving PF. The problem is Not having cross DC PF.

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