Feedback/Discussion: Make Open World Content Appealing

RSS News

Syndicated News Service
With Yoshida stating that the game is going to be focusing on multiplayer aspects again, I think we need to take the time to discuss a few suggestions I have to bring life back into the game's open world content. I am going to just break it down into points to make it easier to read.

-Make Fates give Bicolor Gemstones at all level ranges and expansions
-Let players exchange Bicolor Gemstones for the same items as Hunt Currencies, albeit at a lesser rate
-Give players a chaining EXP/Gemstone bonus for doing Fates back to back
-Take inspiration from Rift's Instant Adventures and let players queue into groups of 4-8 players doing Fates out in the game world. The system will direct them to each Fate and you get a small stacking bonus for each you actively participate in.
-Add in max level solo AND group combat Levequests that provide a unique currency+Tomes to incentivize max level players to use their Leves
-Every patch there needs to be a Tomestone Mount or glamour roughly equivalent to the grind of a Bicolor Gemstone mount; lets just say it costs 50k uncapped tomestones; This will encourage players to do daily activities even when geared
-Create a small instanced area called something like "Treasure Hunters League" where like minded players can get together to form groups for map parties, rather than relying on party finder

Continue reading...
 
Back
Top