ELI5: How are the current dungeons hard?

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I dont get it.

The current set of "Expert roulette" dungeons feels the same as it has always been. Some mechanics might be hard-ish to dodge, but they are very rarely very punshing if you mess it up. As a DPS or healer its mostly no problem to mess up a mechanic 2-3 times during a fight, a tank can probably survive even more mess ups. And even if you should die you can revived and its usally no problem. There is no enrage, and very few mess ups are punshing for the entire party, a mess up will usally just affect yourself. Almost any mess up or subpar play from 1-2 party members is recoverable.

I have over 1500 hours in this game and I think I can count on one hand every time I've encountered someone complaining about subpar play in roulette/duty finder content. Most people dont care if you die 5 times during a dungeon run since the dungeon is still clearable without much issue.

This feels the same as it has always been. I dont get it.

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