Dungeon thoughts/new combat expectations

RSS News

Syndicated News Service
So I'm just curious to see what everyones thoughts were on the dungeon as a whole mechanically now that we are gonna start seeing "More advanced mechanics"

I thought it was alright, but was really hoping for a bit more with the third boss and leading up to it.

I really wish that the swirling tempest at the end would periodically throw rocks at the path to damage the party/enemies like it does to get rid of the first pull barrier.

and for the fight, was kind of sad that the boss diddn't jump down into the hole and we had to chase it down there to get a new arena or something.

I dunno, just a few thoughts i had and was expecting once I saw the big maelstrom and big hole in the floor /shrug

Continue reading...
 
Back
Top