FFXIV has been around for a while but the Dungeon formula has never really changed besides with mechanics. After a while Dungeons have just gotten repetitive and linear. I believe many people can agree and be open to some sort of change.
Here's what I'd like to see changed
1. Change future Normal/Hard Dungeons
- Make future dungeon map design more free form instead of a single straight path
2. Savage Mode Dungeons
- Adds a New challenge for players with more difficult versions of older bosses and stronger mobs
- One or two per expansion or whatever Square decides
This could add more flare to the current patch cycle formula and give players/Companies more challenges to do together without running out of things to do. Also gives SE a way to modernize older dungeons
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Here's what I'd like to see changed
1. Change future Normal/Hard Dungeons
- Make future dungeon map design more free form instead of a single straight path
- Allows players to feel like they're actually exploring a dungeon by adding multiple routes and giving them the decision to pick a path
- Possibly allow players to choose the order of which they defeat a boss for certain dungeons in order to clear
2. Savage Mode Dungeons
- Adds a New challenge for players with more difficult versions of older bosses and stronger mobs
- Adds New boss strategies and could add more mob pulling strategies as well for bigger challenge
- Mazes, Puzzles, Tests (like the azim steppe dungeon), Jump puzzle with spike pit, dangerous traps, etc
- One or two per expansion or whatever Square decides
This could add more flare to the current patch cycle formula and give players/Companies more challenges to do together without running out of things to do. Also gives SE a way to modernize older dungeons
Continue reading...