So, DT has been out for a month now, and I can see people unsubscribing from the game weekly and offering harsh critiques about the current expansion. If we look at other MMOs that I play simultaneously with FF14, one thing becomes clear. To clarify, I am talking about WoW and Guild Wars 2. Both of these games will launch their new expansions this month.
Guild Wars 2 ended their trailer with the phrase, "This is not my home anymore, maybe it will be yours," and made a statement about adding instanced housing in this expansion. WoW will conclude their story with the next three expansions and are trying a lot to keep their players with (in my opinion) fresh and fun events. But what both games do really well compared to FF14 is that they are extremely alt-friendly.
Hear me out. I know you don't NEED an alt, but come on, people are playing MMOs, and many like having alts. WoW will improve nearly everything to be account-wide, which Guild Wars 2 has had for years. WoW might even get housing as well in Midnight. The only thing that will separate FF14 from these two is the story, which DT shows us is not always a positive point.
If the game wants to stay successful, in my opinion, they need to change the following points:
Alt-friendliness
Balancing
Fun open-world content
More events besides the stone event for old wolf mounts
Improve Duty Finder (limit expansion/limit level)
Stop forcing people to complete the story to unlock chill content (Island Sanctuary)
Stop punishing people who do hard content on release. I mean that people who do content while it's hard have a much harder time getting loot and mounts than someone who just one-shots it in the next expansion. It seems unfair.
If FF14 ignores points like these, I can't see a reason why people would stay in this game and not switch to others. If you want to prove me wrong, be my guest. If you are one of the "stop whining" people, please post here so the post stays on the top page. Looking forward to your opinions.
Continue reading...
Guild Wars 2 ended their trailer with the phrase, "This is not my home anymore, maybe it will be yours," and made a statement about adding instanced housing in this expansion. WoW will conclude their story with the next three expansions and are trying a lot to keep their players with (in my opinion) fresh and fun events. But what both games do really well compared to FF14 is that they are extremely alt-friendly.
Hear me out. I know you don't NEED an alt, but come on, people are playing MMOs, and many like having alts. WoW will improve nearly everything to be account-wide, which Guild Wars 2 has had for years. WoW might even get housing as well in Midnight. The only thing that will separate FF14 from these two is the story, which DT shows us is not always a positive point.
If the game wants to stay successful, in my opinion, they need to change the following points:
Alt-friendliness
Balancing
Fun open-world content
More events besides the stone event for old wolf mounts
Improve Duty Finder (limit expansion/limit level)
Stop forcing people to complete the story to unlock chill content (Island Sanctuary)
Stop punishing people who do hard content on release. I mean that people who do content while it's hard have a much harder time getting loot and mounts than someone who just one-shots it in the next expansion. It seems unfair.
If FF14 ignores points like these, I can't see a reason why people would stay in this game and not switch to others. If you want to prove me wrong, be my guest. If you are one of the "stop whining" people, please post here so the post stays on the top page. Looking forward to your opinions.
Continue reading...